Age | Commit message (Expand) | Author |
---|---|---|
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-14 | Finish renaming *Frame GUI classes to *Rect | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-08 | Move tests again from core to main | Rémi Verschelde |