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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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test_gdscript.cpp
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Author
2019-03-14
Fix duplicated lines in GDScript bytecode
Bojidar Marinov
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
GDScript: Remove unused `switch`, `case` and `do` CF keywords
Rémi Verschelde
2019-02-10
Be explicit about usage of GDScript tests
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-20
Add static type checks in the parser
George Marques
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-08
Move tests again from core to main
Rémi Verschelde