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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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performance.cpp
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-04-22
Add missing enum value to Performance::get_monitor_type
Daw11
2019-04-17
Add a monitor for the orphan nodes
Daw11
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-17
Added Performance.AUDIO_OUTPUT_LATENCY
Marcelo Fernandez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-23
Improved monitors units and colors.
Daniel J. Ramirez
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-10-02
Merge pull request #11659 from AndreaCatania/prephysics
Andreas Haas
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-29
Fixed typo: 'texure' to 'texture'
Indah Sylvia
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-01
Make memory monitors query the right counters
Pedro J. Estébanez
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-06
-Changed memory functions, Memory::alloc_static*, simplified them, made them ...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky