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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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main.h
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-01-24
Make recursive nature of iteration not fail.
Juan Linietsky
2019-01-22
Avoid cyclic iteration check, fixes #24969
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-20
Main: Group static members and add some docs
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-05-28
Revert "Make the performance reporting update frequency customizable"
Juan Linietsky
2018-05-18
Make the performance reporting update frequency customizable
Hugo Locurcio
2018-04-09
Add hysteresis to physics timestep count per frame
Manuel Moos
2018-02-16
Makes project manager never initialize mono debug.
Pieter-Jan Briers
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-29
Merge pull request #10531 from RandomShaper/remove-old-android-setting
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-22
Fix Android remote debug not hitting breakpoints
Pedro J. Estébanez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-03-18
Add possibility to limit frame to main loop (application/target_fps)
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky