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path: root/main/main.cpp
AgeCommit message (Expand)Author
2020-05-05[Windows] Add support for the WinTab API for pen input.bruvzg
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-20DocData: Keep Mono properties on non-Mono buildsRémi Verschelde
2020-04-20DocData: Skip unexposed classesRémi Verschelde
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-16Merge pull request #36868 from Calinou/improve-cli-script-error-messageRémi Verschelde
2020-04-10Ignore process serial number (`-psn_...`) command line argument passed by mac...bruvzg
2020-04-09Renaming all ARVR nodes to XRBastiaan Olij
2020-04-04Merge pull request #37391 from dreamsComeTrue/embedded-windows-modeRémi Verschelde
2020-04-03Expose 'Embedded Windows Mode' as Editor and Project SettingsDominik 'dreamsComeTrue' Jasiński
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27DisplayServer: Fix registration of GetRenderingDriversFunctionRémi Verschelde
2020-03-26Add macOS DisplayServer implementation.bruvzg
2020-03-26Multiple changes to DisplayServerX11Mateo Kuruk Miccino
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Separate DisplayServer from OS on WindowsJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-24Move DocData and Collada out of their subfoldersRémi Verschelde
2020-03-08Refactor ScriptDebugger.Fabio Alessandrelli
2020-03-08ScriptDebuggerRemote use threadsFabio Alessandrelli
2020-03-06Tweak the error message when trying to run an invalid script from CLIHugo Locurcio
2020-02-26Merge pull request #36551 from AndreaCatania/navigation_destruction_flushRémi Verschelde
2020-02-26Flushes commands just before the navigation server is destroyedAndrea Catania
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Yay very basic 3D (only white) finally shows.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Add runtime GLES2 / Vulkan context selection.bruvzg
2020-02-11Add static Vulkan loader.bruvzg
2020-02-11Moved the shader source compilation code outside RenderingDevice and VulkanJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-31Merge pull request #35418 from Calinou/project-manager-viewport-usage-2dRémi Verschelde
2020-01-28Improve the error message displayed when the PCK file can't be foundHugo Locurcio
2020-01-21Use a cheaper viewport usage mode in the project managerHugo Locurcio
2020-01-13Sync pending VisualServer commands after ScriptServer finalizationIgnacio Etcheverry
2020-01-13Ignore command line --build-solutions when not editing projectRémi Verschelde
2020-01-13Revert "Enable Vsync via Compositor by default"Rémi Verschelde
2020-01-10Be stricter on what's considered a scene path in CLI argument parsingHugo Locurcio