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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-10-09
Adds 'exposed' field to ClassInfo
Ignacio Etcheverry
2017-10-05
Make sure to obey hidpi to off by default, as present in project settings. Se...
Juan Linietsky
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-24
Fix typo in fixed-fps help line
Hein-Pieter van Braam
2017-09-24
main: Add --version switch and git hash to --help
Rémi Verschelde
2017-09-21
Merge pull request #11299 from marcelofg55/fix_seticon_default
Rémi Verschelde
2017-09-18
Prevent running the crash_handler when a debugger is present on windows
Marcelo Fernandez
2017-09-17
Fix setting the default icon briefly with tools=no
Marcelo Fernandez
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-09-13
Style: Apply clang-format to @reduz's changes
Rémi Verschelde
2017-09-12
Changed the doc class generation to individual files per class. It is also po...
Juan Linietsky
2017-09-12
Merged docs and small correction to lowdpi feature (it supports windows now)
Juan Linietsky
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-07
Restored auto snapping of controls to pixels, fixes #10847 and probably sever...
Juan Linietsky
2017-08-31
Merge pull request #10422 from endragor/gdnative-android
Rémi Verschelde
2017-08-30
Renderer/Simulator flags
Gustav Lund
2017-08-30
Make GDNative work on Android
Ruslan Mustakov
2017-08-29
Merge pull request #10531 from RandomShaper/remove-old-android-setting
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-22
Fix Android remote debug not hitting breakpoints
Pedro J. Estébanez
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-21
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-20
simplify the way window is allowed to steal focus, no longer relying on proje...
Juan Linietsky
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-19
Adds editor_hint to Engine class
Ignacio Etcheverry
2017-08-14
Enable command-line export
Ruslan Mustakov
2017-08-13
Merge pull request #10257 from Faless/html5_fixes
Rémi Verschelde
2017-08-11
Fix icon loading error a boot
Fabio Alessandrelli
2017-08-09
Add expand stretch/ascpect - no more black bars
Yakov Borevich
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-02
Revert "Tweak command-line arguments to make them more UNIX-like"
Juan Linietsky
2017-08-02
Merge pull request #10014 from Calinou/tweak-command-line-arguments
Rémi Verschelde
2017-08-02
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-01
Fix AudioServer::finish not getting called while quitting
Marcelo Fernandez
2017-07-22
Script languges are uninitialized properly now.
Juan Linietsky
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Fix errors with global config names no more sorrys please
geequlim
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-06-28
Reworked translation system
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
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