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AgeCommit message (Expand)Author
2020-03-08Refactor ScriptDebugger.Fabio Alessandrelli
2020-03-08ScriptDebuggerRemote use threadsFabio Alessandrelli
2020-02-26Merge pull request #36551 from AndreaCatania/navigation_destruction_flushRémi Verschelde
2020-02-26Flushes commands just before the navigation server is destroyedAndrea Catania
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Yay very basic 3D (only white) finally shows.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Add runtime GLES2 / Vulkan context selection.bruvzg
2020-02-11Add static Vulkan loader.bruvzg
2020-02-11Moved the shader source compilation code outside RenderingDevice and VulkanJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-31Merge pull request #35418 from Calinou/project-manager-viewport-usage-2dRémi Verschelde
2020-01-28Improve the error message displayed when the PCK file can't be foundHugo Locurcio
2020-01-21Use a cheaper viewport usage mode in the project managerHugo Locurcio
2020-01-13Sync pending VisualServer commands after ScriptServer finalizationIgnacio Etcheverry
2020-01-13Ignore command line --build-solutions when not editing projectRémi Verschelde
2020-01-13Revert "Enable Vsync via Compositor by default"Rémi Verschelde
2020-01-10Be stricter on what's considered a scene path in CLI argument parsingHugo Locurcio
2020-01-10Merge pull request #34968 from Calinou/enable-vsync-via-compositorRémi Verschelde
2020-01-10Main: Prevent Project Manager-ception in editorRémi Verschelde
2020-01-09Enable Vsync via Compositor by defaultHugo Locurcio
2020-01-08Export: Add dedicated --export-pack option to export data packRémi Verschelde
2020-01-07Export: Improve usability of command line interfaceRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-30Merge pull request #34589 from Calinou/improve-cli-export-helpRémi Verschelde
2019-12-24Fix and improve command-line exporting helpHugo Locurcio
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-12-13Add project setting to hide home indicator on iOSJonas Bernemann
2019-12-04Added support for vertical syncing via the Windows OS compositor (DWM.)TerminalJack
2019-12-01iOS modular build and export implementation.bruvzg
2019-11-29Flush remaining messages before quitting the game when loading failsPouleyKetchoupp
2019-11-26godot exit code improvement for --script --check-only, fixes #33895Pawel Lampe
2019-11-11Remove ERR_EXPLAIN macros and the scaffolding they needed.Marcel Admiraal
2019-11-08Merge pull request #27742 from rxlecky/camera-replicationRémi Verschelde
2019-11-04Remove unused `editor/active` project settingHugo Locurcio
2019-11-01Fix some crashes, overflows and using variables without valuesRafał Mikrut
2019-10-23Implement game camera overrideErik
2019-10-14Small fixes to redundand code, copy paste bugsqarmin
2019-10-04Make possible to use just one "size/test_*" value in the settingsMichael Alexsander
2019-09-27Validate audio/video driver command-line argumentsHugo Locurcio
2019-09-26SCons: do not build tests with tools=noAndrii Doroshenko (Xrayez)