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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
ScriptDebuggerRemote use threads
Fabio Alessandrelli
2020-02-26
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
Rémi Verschelde
2020-02-26
Flushes commands just before the navigation server is destroyed
Andrea Catania
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Yay very basic 3D (only white) finally shows.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-31
Merge pull request #35418 from Calinou/project-manager-viewport-usage-2d
Rémi Verschelde
2020-01-28
Improve the error message displayed when the PCK file can't be found
Hugo Locurcio
2020-01-21
Use a cheaper viewport usage mode in the project manager
Hugo Locurcio
2020-01-13
Sync pending VisualServer commands after ScriptServer finalization
Ignacio Etcheverry
2020-01-13
Ignore command line --build-solutions when not editing project
Rémi Verschelde
2020-01-13
Revert "Enable Vsync via Compositor by default"
Rémi Verschelde
2020-01-10
Be stricter on what's considered a scene path in CLI argument parsing
Hugo Locurcio
2020-01-10
Merge pull request #34968 from Calinou/enable-vsync-via-compositor
Rémi Verschelde
2020-01-10
Main: Prevent Project Manager-ception in editor
Rémi Verschelde
2020-01-09
Enable Vsync via Compositor by default
Hugo Locurcio
2020-01-08
Export: Add dedicated --export-pack option to export data pack
Rémi Verschelde
2020-01-07
Export: Improve usability of command line interface
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Merge pull request #34589 from Calinou/improve-cli-export-help
Rémi Verschelde
2019-12-24
Fix and improve command-line exporting help
Hugo Locurcio
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-13
Add project setting to hide home indicator on iOS
Jonas Bernemann
2019-12-04
Added support for vertical syncing via the Windows OS compositor (DWM.)
TerminalJack
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-11-29
Flush remaining messages before quitting the game when loading fails
PouleyKetchoupp
2019-11-26
godot exit code improvement for --script --check-only, fixes #33895
Pawel Lampe
2019-11-11
Remove ERR_EXPLAIN macros and the scaffolding they needed.
Marcel Admiraal
2019-11-08
Merge pull request #27742 from rxlecky/camera-replication
Rémi Verschelde
2019-11-04
Remove unused `editor/active` project setting
Hugo Locurcio
2019-11-01
Fix some crashes, overflows and using variables without values
Rafał Mikrut
2019-10-23
Implement game camera override
Erik
2019-10-14
Small fixes to redundand code, copy paste bugs
qarmin
2019-10-04
Make possible to use just one "size/test_*" value in the settings
Michael Alexsander
2019-09-27
Validate audio/video driver command-line arguments
Hugo Locurcio
2019-09-26
SCons: do not build tests with tools=no
Andrii Doroshenko (Xrayez)
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