summaryrefslogtreecommitdiff
path: root/main/main.cpp
AgeCommit message (Expand)Author
2015-12-31force thread model to single-safe when running editor, fixes #2387Juan Linietsky
2015-12-29removed wron return types, fixes #2483reduz
2015-12-28Ability to set autoloads as singleton global variablesreduz
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
2015-11-26Print error if no export destination has been passedest31
2015-11-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-11-24-work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky
2015-11-24Fix typo, missing quoteRémi Verschelde
2015-11-24Merge pull request #2876 from akien-mga/pr-boot-splash-debugRémi Verschelde
2015-11-23Silence too verbose boot splash debug infoRémi Verschelde
2015-11-22Load main scene if defined when running editor from the command lineRémi Verschelde
2015-11-18Merge pull request #2706 from phobos-tro/main_memleaksJuan Linietsky
2015-11-01Fix arguments parsing in the main functionRémi Verschelde
2015-10-30Fixing memleaks in main/main.cppPhobos Tro
2015-10-17Merge pull request #2395 from MrMormon/patch-1Juan Linietsky
2015-10-17Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheckJuan Linietsky
2015-10-13-A little More control about pixel snapping in 2DJuan Linietsky
2015-10-12ran cppcheck, fixed cases where array index is used before limits checkfirefly2442
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-09-18begin work on debugging collisions....Juan Linietsky
2015-09-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-10HTML5 exporter ImprovementsJuan Linietsky
2015-09-05fix game window runs only 800x600volzhs
2015-09-03merged some stuff for okamJuan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-08-29-display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky
2015-08-26Fixed misspelled local variable for code clarityJoshua Olson
2015-08-04error debuggerJuan Linietsky
2015-06-30-some changes by okamJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-13some editor window changesJuan Linietsky
2015-06-06-fixed many memory initialization issuesJuan Linietsky
2015-06-06Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-06-01small fixesJuan Linietsky
2015-05-26ability to run 2D physics in a threadJuan Linietsky
2015-05-17added a built-in scene changer API, closes #1928Juan Linietsky
2015-05-06Fix segment violation MINIZIP_ENABLEDDaniel T. Borelli
2015-05-05fix delete packed dataDaniel T. Borelli
2015-04-27-disabled thread model 2 for the time being, crashes on linux without reason,...Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-14Fix clipping when used in viewport or inside another viewport, fixes #1661Juan Linietsky
2015-04-12-Changed bootsplash option to use a file, fixes #1539Juan Linietsky
2014-12-19Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich
2014-12-02-Ability to ask for documents/pictures/etc system dirs.Juan Linietsky
2014-11-13UDP FixesJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-10-07Build System ChangesJuan Linietsky