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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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main.cpp
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Author
2022-06-20
Add Path2D/3D debug options
smix8
2022-06-16
Merge pull request #61951 from Calinou/ios-touch-delay-add-property-hint
Rémi Verschelde
2022-06-16
Merge pull request #61908 from Calinou/crash-handler-message-tweak-exported-p...
Rémi Verschelde
2022-06-15
Add Godot 3.x -> Godot 4.x project converter
Rafał Mikrut
2022-06-12
Mark some common project settings as basic
Hugo Locurcio
2022-06-12
Add a property hint for the iOS touch delay project setting
Hugo Locurcio
2022-06-10
Tweak default crash handler message in exported projects
Hugo Locurcio
2022-06-01
Change Server initialization order
reduz
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-17
Hide the first `--print-fps` outputs after the engine has started
Hugo Locurcio
2022-05-16
Rename `--vk-layers` command line argument to `--gpu-validation`
Hugo Locurcio
2022-05-16
Merge pull request #60986 from fire-forge/capitalism
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-13
Merge pull request #60894 from derammo/derammo_opengl3_windows
Rémi Verschelde
2022-05-12
Capitalize/fix some property enum hints
FireForge
2022-05-12
Move Display settings higher in the list
kobewi
2022-05-12
Add a new HashMap implementation
reduz
2022-05-11
opengl3 driver now works on windows including multi window
derammo
2022-05-06
Merge pull request #58258 from Calinou/editor-doctool-auto-headless
Rémi Verschelde
2022-05-04
Merge pull request #60723 from reduz/refactor-module-initialization
Rémi Verschelde
2022-05-04
Refactor module initialization
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-26
Rename variable names for some singletons
Aaron Franke
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-04
Improve autoload inheritance error message
Jason Yundt
2022-04-04
Add action map editor for OpenXR
Bastiaan Olij
2022-03-29
Move OpenXR project settings to the main, to make them visible on unsupported...
bruvzg
2022-03-28
Android port of the Godot Editor
Fredy Huya-Kouadio
2022-03-18
Merge pull request #58233 from bruvzg/gde_ts
Rémi Verschelde
2022-03-17
Rename Project setting display/window/stretch/shrink to scale
Markus Sauermann
2022-03-17
Unify TextServer built-in module and GDExtension code.
bruvzg
2022-03-15
Merge pull request #59153 from Calinou/debug-stringnames-improve
Rémi Verschelde
2022-03-15
Improve `--debug-stringnames` to be more useful
Hugo Locurcio
2022-03-13
Make `-q` CLI argument toggle quiet stdout instead of quitting
Hugo Locurcio
2022-03-13
Tweak the display order of CLI arguments in `--help` for consistency
Hugo Locurcio
2022-03-13
Cleanup embed subwindows getters
kobewi
2022-03-11
Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
Rémi Verschelde
2022-03-09
Remove unused GDNative code
Rémi Verschelde
2022-02-28
Reorder native extension types initialization, initializing editor last
Gilles Roudière
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-20
Fix extension registration order.
Paulo Poiati
2022-02-18
Revert "Fix extension registration order."
Rémi Verschelde
2022-02-17
Make `--doctool` imply `--headless` to speed up class reference generation
Hugo Locurcio
2022-02-16
Fix extension registration order.
Paulo Poiati
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Cleanup of preprocessor directives in main.cpp
TechnicalSoup
2022-02-12
Fix Project Manager crash on exit.
bruvzg
2022-02-12
Use EditorFileDialog instead of FileDialog in the project manager
Hendrik Brucker
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