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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-08-31
Merge pull request #10422 from endragor/gdnative-android
Rémi Verschelde
2017-08-30
Renderer/Simulator flags
Gustav Lund
2017-08-30
Make GDNative work on Android
Ruslan Mustakov
2017-08-29
Merge pull request #10531 from RandomShaper/remove-old-android-setting
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-22
Fix Android remote debug not hitting breakpoints
Pedro J. Estébanez
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-21
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-20
simplify the way window is allowed to steal focus, no longer relying on proje...
Juan Linietsky
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-19
Adds editor_hint to Engine class
Ignacio Etcheverry
2017-08-14
Enable command-line export
Ruslan Mustakov
2017-08-13
Merge pull request #10257 from Faless/html5_fixes
Rémi Verschelde
2017-08-11
Fix icon loading error a boot
Fabio Alessandrelli
2017-08-09
Add expand stretch/ascpect - no more black bars
Yakov Borevich
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-02
Revert "Tweak command-line arguments to make them more UNIX-like"
Juan Linietsky
2017-08-02
Merge pull request #10014 from Calinou/tweak-command-line-arguments
Rémi Verschelde
2017-08-02
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-01
Fix AudioServer::finish not getting called while quitting
Marcelo Fernandez
2017-07-22
Script languges are uninitialized properly now.
Juan Linietsky
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Fix errors with global config names no more sorrys please
geequlim
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-06-28
Reworked translation system
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-10
Fix `network/debug/remote_port` editor setting not working properly
Fabio Alessandrelli
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-09
Allow selecting editor debug host and port.
Fabio Alessandrelli
2017-05-01
Rename project file to "project.godot"
Rémi Verschelde
2017-04-29
Revert "Use .godot as file extension for project files."
Juan Linietsky
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-17
Merge pull request #8375 from Hinsbart/project_extension
Rémi Verschelde
2017-04-16
[GD 3.0] Fix stretch mode 2d... again
Shockblast
2017-04-16
Use .godot as file extension for project files.
Andreas Haas
2017-04-09
Restored (And auto-generated) splash image
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-07
Optimize-out some debug and/or non-tools methods
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-04
Implements modules documents
Geequlim
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
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