Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-31 | Merge pull request #67879 from bruvzg/fix_no_vlk | Rémi Verschelde | |
Fix build with Vulkan disabled and no Vulkan headers installed. | |||
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-31 | Merge pull request #67309 from groud/implement_gdnative_interface_h_dump | Rémi Verschelde | |
Implement a way to dump the gdnative_interface.h file from the executable | |||
2022-10-26 | Fix build with Vulkan disabled and no Vulkan headers installed. | bruvzg | |
2022-10-24 | Make window creation with custom position do not flash | Wei Guo | |
2022-10-18 | Unify usage of GLOBAL/EDITOR_GET | kobewi | |
2022-10-17 | Merge pull request #67322 from ztc0611/add-ios-ui-options | Rémi Verschelde | |
Add iOS UI Options | |||
2022-10-14 | Make some Image methods static | kobewi | |
2022-10-13 | Implement a way to dump the gdnative_interface.h file from the executable | Gilles Roudière | |
2022-10-12 | Add iOS UI Options | Zach Coleman | |
2022-10-03 | Rename `Engine.target_fps` and associated project setting to `max_fps` | Hugo Locurcio | |
This makes the setting easier to find, as research has found there are numerous use cases to limiting FPS. This also improves documentation related to the Engine property and project setting. The project setting also works in projects exported in release mode, so its location in the `debug/` section was misleading. | |||
2022-10-03 | Remove NO_THREADS fallback code, Godot 4 requires thread support | Rémi Verschelde | |
This also removes `OS::can_use_threads` from the public API since it's always true. | |||
2022-09-30 | Use mobile as the default rendering method on mobile when vulkan is supported | clayjohn | |
2022-09-24 | Fix project manager not working in self-contained mode | Aaron Franke | |
2022-09-21 | Merge pull request #65816 from bruvzg/proj_settings_missing_flags | Rémi Verschelde | |
Add missing initial window flags and window mode to the project settings. | |||
2022-09-21 | Error if trying to run a self-contained editor in a project folder | Aaron Franke | |
2022-09-19 | Split rendering driver project setting into renderer_name and ↵ | clayjohn | |
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). | |||
2022-09-19 | Add missing initial window flags and window mode to the project settings. | bruvzg | |
2022-09-08 | Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more | Rémi Verschelde | |
[Net] Rename "ssl" references to "tls" in methods and members. | |||
2022-09-08 | [Net] Rename "ssl" references to "tls" in methods and members. | Fabio Alessandrelli | |
2022-09-07 | Expose registration of physics servers to GDExtension | Ricardo Buring | |
This exposes PhysicsServer2DManager and PhysicsServer3DManager. | |||
2022-09-03 | Re-enable per-pixel transparency support on Linux, macOS, and Windows (for ↵ | bruvzg | |
Vulkan and OpenGL rendering drivers). | |||
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky | |
2022-08-30 | Merge pull request #65066 from aaronfranke/str-path-join | Rémi Verschelde | |
2022-08-30 | Merge pull request #64396 from qarmin/add_line_length_options | Rémi Verschelde | |
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke | |
2022-08-29 | Speedup conversion and add option to set maximum line length to prevent freezes | Rafał Mikrut | |
2022-08-29 | Merge pull request #64119 from YuriSizov/theme-init-database | Rémi Verschelde | |
2022-08-29 | [Web] Rename JavaScript platform to Web. | Fabio Alessandrelli | |
Also rename export name from "HTML5" to "Web". | |||
2022-08-26 | Add ThemeDB, expose previously static Theme methods | Yuri Sizov | |
2022-08-25 | Fix forwarding of CLI arguments taking an option | Pedro J. Estébanez | |
2022-08-22 | Merge pull request #64374 from RandomShaper/inheritable_cl_args | Rémi Verschelde | |
2022-08-22 | Merge pull request #64610 from reduz/startup-benchmark-support | Rémi Verschelde | |
2022-08-22 | C#: Begin move to .NET Core | Ignacio Roldán Etcheverry | |
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading. | |||
2022-08-19 | Add Startup benchmarking support | Juan Linietsky | |
This adds support for benchmarking engine startup (and editor startup if used). The goal is to use this in the benchmarking server to track improvements and changes to engine, editor, importer and scene loading startup times. | |||
2022-08-19 | Overhaul CLI argument forwarding to processes started by the editor | Pedro J. Estébanez | |
2022-08-18 | Merge pull request #55032 from Calinou/tweak-default-window-size | Yuri Sizov | |
Increase the default project window size for better usability | |||
2022-08-18 | Increase the default project window size for better usability | Hugo Locurcio | |
The new default window size is tuned to: - Have a 16:9 aspect ratio, - Have both dimensions divisible by 8 to better play along with video recording, - Be displayable correctly in windowed mode on a 1366×768 display (tested on Windows 10 with default settings). This breaks compatibility with projects that didn't change the window size from the default value (or that kept one of the values to its default). | |||
2022-08-13 | Hide Dummy text driver in the Project Settings as it makes editor unusable | Hugo Locurcio | |
This also improves documentation related to driver project settings. | |||
2022-08-06 | Only define `keep_screen_on` project setting once | RedMser | |
2022-08-04 | Tests: Silence some intentional errors | Rémi Verschelde | |
Also fix printing messages in ClassDB test. | |||
2022-08-02 | Merge pull request #61315 from lawnjelly/variant_bucket_pools | Rémi Verschelde | |
Variant memory pools | |||
2022-08-01 | Add support for command-line user arguments. | Juan Linietsky | |
Implements the standard Unix double dash (--) commandline argument: * Arguments after a double dash (--) are ignored by Godot and stored for the user. * User can access them via `OS.get_cmdline_user_args()` Example: `godot.exe scene_to_run.tscn --fullscreen -- --start-level 2` | |||
2022-07-29 | Merge pull request #62601 from smix8/navigation_3d_debug_4.x | Rémi Verschelde | |
2022-07-29 | Add more detailed Navigation Debug Visualization | smix8 | |
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API. | |||
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | |
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference. | |||
2022-07-28 | Add startup flag to override XR mode settings | Bastiaan Olij | |
2022-07-28 | Merge pull request #62414 from Calinou/movie-maker-add-quit-on-end | Rémi Verschelde | |
2022-07-27 | Allow setting a window stretch scale below 1.0 | Aaron Franke | |
2022-07-27 | Add a Movie Quit On Finish property to AnimationPlayer | Hugo Locurcio | |
This quits the project when an animation is done playing in the given AnimationPlayer, but only in Movie Maker mode. When this happens, a message is printed with the absolute path of the AnimationPlayer node that caused the engine to quit. This can be used to create videos that stop at a specified time without having to write any script. A report is now also printed to the console when the video is done recording (as long as the engine was exited properly). This report is unfortunately not always visible in the editor's Output panel, as it's printed too late. A method was also added to get the path to the output file from the scripting API. |