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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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main.cpp
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Author
2017-12-20
Fix editor crash on "save and exit" bug
Chong-U Lim
2017-12-20
Correct license headers in main.cpp and voxel_light_baker.cpp
Hein-Pieter van Braam
2017-12-20
Fix lightbaker clang-format issue and add license headers
Hein-Pieter van Braam
2017-12-19
Added font oversampling support
Juan Linietsky
2017-12-16
Added custom editor splash (including sponsor logo).
Juan Linietsky
2017-12-14
GDScript files are converted to binary on export now.
Juan Linietsky
2017-12-09
Fixes vsync setting ignored when using a separate thread for rendering
Stefano Bonicatti
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-26
Disable logger by default.
Juan Linietsky
2017-11-22
Modified low processor sleep to 8000 and made it customizable (should be cust...
Juan Linietsky
2017-11-21
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
Juan Linietsky
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-20
Merge pull request #12387 from santouits/x1111
Rémi Verschelde
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-19
Revert "change low cpu delay to 1 usec, should make editor smoother and not r...
Rémi Verschelde
2017-11-19
Merge pull request #12961 from eska014/platform-doc
Rémi Verschelde
2017-11-18
Restore rendering on a separate thread
m4nu3lf
2017-11-18
Facilitate exposing platform-exclusive interfaces to all platforms
Leon Krause
2017-11-17
change low cpu delay to 1 usec, should make editor smoother and not really use
Juan Linietsky
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-09
fixes to initialization order
Juan Linietsky
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-03
Merge pull request #12262 from AndreaCatania/pplug
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-26
Fix x11 boot logo position in fullscreen and in maximized
santouits
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-10-20
Fix window display shrink can't set to float numbers
geequlim
2017-10-14
Redoing the ARVR GDNative interface as module and tighter implementation
BastiaanOlij
2017-10-11
Merge pull request #11539 from BastiaanOlij/remove_directory_scan
Rémi Verschelde
2017-10-11
Merge pull request #11954 from neikeq/d
Ignacio Etcheverry
2017-10-10
Made directory scan optional
BastiaanOlij
2017-10-09
Adds 'exposed' field to ClassInfo
Ignacio Etcheverry
2017-10-05
Make sure to obey hidpi to off by default, as present in project settings. Se...
Juan Linietsky
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-24
Fix typo in fixed-fps help line
Hein-Pieter van Braam
2017-09-24
main: Add --version switch and git hash to --help
Rémi Verschelde
2017-09-21
Merge pull request #11299 from marcelofg55/fix_seticon_default
Rémi Verschelde
2017-09-18
Prevent running the crash_handler when a debugger is present on windows
Marcelo Fernandez
2017-09-17
Fix setting the default icon briefly with tools=no
Marcelo Fernandez
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-09-13
Style: Apply clang-format to @reduz's changes
Rémi Verschelde
2017-09-12
Changed the doc class generation to individual files per class. It is also po...
Juan Linietsky
2017-09-12
Merged docs and small correction to lowdpi feature (it supports windows now)
Juan Linietsky
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-07
Restored auto snapping of controls to pixels, fixes #10847 and probably sever...
Juan Linietsky
2017-08-31
Merge pull request #10422 from endragor/gdnative-android
Rémi Verschelde
2017-08-30
Renderer/Simulator flags
Gustav Lund
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