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AgeCommit message (Expand)Author
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07Optimize-out some debug and/or non-tools methodsPedro J. Estébanez
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
2017-03-04Implements modules documentsGeequlim
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-09Reorder the folders in tools to prepare moving tools/editorRémi Verschelde
2017-02-04Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-25Audio bus editing is COMPLETE!Juan Linietsky
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-14no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13Reenable node name case setting + code cleanupsRémi Verschelde
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-11Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky
2017-01-08Move tests again from core to mainRémi Verschelde
2017-01-08Move core engine tests to core/Rémi Verschelde
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-11-03 Fix typos and missing newlines in --helpTim Roes
2016-10-30Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-10-03Merge pull request #6677 from J08nY/issue-pck-packerRémi Verschelde
2016-10-03Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde
2016-10-01PCKPacker: moved from tools into core, fixes #4129J08nY
2016-09-17Click the inspected objet name to see all subresources.Juan Linietsky
2016-09-14Added API version and hashing to ObjectTypeDBJuan Linietsky
2016-09-14Improve debug focus behaviorPedro J. Estébanez
2016-09-06enable autoload for command-line scriptscaryoscelus
2016-09-01-Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky
2016-07-10Fix crash on asset lib installGeorge Marques
2016-07-09removed target_fps option, moved it to debug (it makes no sense for games). A...Juan Linietsky
2016-07-07Removed unused variables (first pass)Rémi Verschelde
2016-06-18update EditorDirDialog on external change, closes #4629Juan Linietsky
2016-06-05vsync supportJuan Linietsky
2016-06-05Make Input Actions config not affect the editorJuan Linietsky
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
2016-05-22Change low processor usage mode to cap to 60 FPS rather than 40 FPSCalinou
2016-05-21First version of ProfilerJuan Linietsky
2016-04-15Always set default clear coloreska
2016-03-12Borderless window support for the Win32 build. Default window position is now...Saracen
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky