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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-09-06
enable autoload for command-line scripts
caryoscelus
2016-09-01
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-07-10
Fix crash on asset lib install
George Marques
2016-07-09
removed target_fps option, moved it to debug (it makes no sense for games). A...
Juan Linietsky
2016-07-07
Removed unused variables (first pass)
Rémi Verschelde
2016-06-18
update EditorDirDialog on external change, closes #4629
Juan Linietsky
2016-06-05
vsync support
Juan Linietsky
2016-06-05
Make Input Actions config not affect the editor
Juan Linietsky
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-22
Change low processor usage mode to cap to 60 FPS rather than 40 FPS
Calinou
2016-05-21
First version of Profiler
Juan Linietsky
2016-04-15
Always set default clear color
eska
2016-03-12
Borderless window support for the Win32 build. Default window position is now...
Saracen
2016-03-12
-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-25
adds -pm and -project_manager command line options to start project manager
Ariel Manzur
2016-02-03
Merge pull request #3493 from Hinsbart/wm_class
Rémi Verschelde
2016-01-31
do not fail on invalid audio driver, fixes #3466
Juan Linietsky
2016-01-27
x11: use different strings for WM_CLASS depending on context
hondres
2016-01-16
Add ability to set "keep screen on" for android
volzhs
2016-01-13
Fix wrong type check for autoload
Rémi Verschelde
2016-01-13
improve reporting of error in wrong inheritance for autoload script
Juan Linietsky
2016-01-13
attempt another fix
Juan Linietsky
2016-01-13
Reworked how autoloads are load to make sure identifiers always exist, please...
Juan Linietsky
2016-01-11
Update copyright in remaining files + prints in the UI
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
force thread model to single-safe when running editor, fixes #2387
Juan Linietsky
2015-12-29
removed wron return types, fixes #2483
reduz
2015-12-28
Ability to set autoloads as singleton global variables
reduz
2015-12-12
-added windowed mode with -w, fixes #3020
Juan Linietsky
2015-11-26
Print error if no export destination has been passed
est31
2015-11-24
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-11-24
-work in progress resourceparser and .tscn parser. Still non-functional
Juan Linietsky
2015-11-24
Fix typo, missing quote
Rémi Verschelde
2015-11-24
Merge pull request #2876 from akien-mga/pr-boot-splash-debug
Rémi Verschelde
2015-11-23
Silence too verbose boot splash debug info
Rémi Verschelde
2015-11-22
Load main scene if defined when running editor from the command line
Rémi Verschelde
2015-11-18
Merge pull request #2706 from phobos-tro/main_memleaks
Juan Linietsky
2015-11-01
Fix arguments parsing in the main function
Rémi Verschelde
2015-10-30
Fixing memleaks in main/main.cpp
Phobos Tro
2015-10-17
Merge pull request #2395 from MrMormon/patch-1
Juan Linietsky
2015-10-17
Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck
Juan Linietsky
2015-10-13
-A little More control about pixel snapping in 2D
Juan Linietsky
2015-10-12
ran cppcheck, fixed cases where array index is used before limits check
firefly2442
2015-09-24
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-18
begin work on debugging collisions....
Juan Linietsky
2015-09-10
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-10
HTML5 exporter Improvements
Juan Linietsky
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