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AgeCommit message (Expand)Author
2017-09-12Changed the doc class generation to individual files per class. It is also po...Juan Linietsky
2017-09-12Merged docs and small correction to lowdpi feature (it supports windows now)Juan Linietsky
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-07Restored auto snapping of controls to pixels, fixes #10847 and probably sever...Juan Linietsky
2017-08-31Merge pull request #10422 from endragor/gdnative-androidRémi Verschelde
2017-08-30Renderer/Simulator flagsGustav Lund
2017-08-30Make GDNative work on AndroidRuslan Mustakov
2017-08-29Merge pull request #10531 from RandomShaper/remove-old-android-settingRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-22Fix Android remote debug not hitting breakpointsPedro J. Estébanez
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-21Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-21Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-08-20simplify the way window is allowed to steal focus, no longer relying on proje...Juan Linietsky
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Revert "Second take at making command-line arguments more UNIX-like + main.cp...Juan Linietsky
2017-08-19Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-19Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-08-19Adds editor_hint to Engine classIgnacio Etcheverry
2017-08-14Enable command-line exportRuslan Mustakov
2017-08-13Merge pull request #10257 from Faless/html5_fixesRémi Verschelde
2017-08-11Fix icon loading error a bootFabio Alessandrelli
2017-08-09Add expand stretch/ascpect - no more black barsYakov Borevich
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-02Revert "Tweak command-line arguments to make them more UNIX-like"Juan Linietsky
2017-08-02Merge pull request #10014 from Calinou/tweak-command-line-argumentsRémi Verschelde
2017-08-02Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-08-01Fix AudioServer::finish not getting called while quittingMarcelo Fernandez
2017-07-22Script languges are uninitialized properly now.Juan Linietsky
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-19Fix errors with global config names no more sorrys pleasegeequlim
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-06-28Reworked translation systemJuan Linietsky
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-10Fix `network/debug/remote_port` editor setting not working properlyFabio Alessandrelli
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-09Allow selecting editor debug host and port.Fabio Alessandrelli
2017-05-01Rename project file to "project.godot"Rémi Verschelde
2017-04-29Revert "Use .godot as file extension for project files."Juan Linietsky
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
2017-04-17Merge pull request #8375 from Hinsbart/project_extensionRémi Verschelde
2017-04-16[GD 3.0] Fix stretch mode 2d... againShockblast
2017-04-16Use .godot as file extension for project files.Andreas Haas
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07Optimize-out some debug and/or non-tools methodsPedro J. Estébanez