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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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main.cpp
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Author
2021-02-02
Main: Load translations and remaps before scene types
Rémi Verschelde
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-29
Add GDNative JSON generator for the builtin API
George Marques
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-24
Shadow map rendering optimization
reduz
2021-01-24
Several GI related optimizations and fixes
reduz
2021-01-19
Modernize RWLock
Pedro J. Estébanez
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Fix warning spam when using `--help` or `--version` command line argument
Hugo Locurcio
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-15
Add a project setting to enable stdout flushing in release builds
Hugo Locurcio
2020-12-03
Reorganize rendering server.
reduz
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
2020-11-19
Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals
Rémi Verschelde
2020-11-19
load_from_globals() -> load_from_project_settings()
Eric M
2020-11-18
allow vulkan validation layers in release builds if explicity asked for
Jordan Schidlowsky
2020-11-17
Fix CLI export when export_path is in preset.
Fabio Alessandrelli
2020-11-16
Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-10
Merge pull request #43369 from Calinou/allow-svg-project-icon
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Allow using SVG images as project icon
Hugo Locurcio
2020-11-06
Refactored Variant Operators.
reduz
2020-10-30
Refactor pixel snapping.
reduz
2020-10-27
Vulkan: Make validation layers optional
Rémi Verschelde
2020-10-01
iOS: move touch delay to settings
Sergey Minakov
2020-09-24
OS: Remove unused get_splash_tick_msec
Rémi Verschelde
2020-09-23
Ignore thread models when compiling with NO_THREAD
Fabio Alessandrelli
2020-09-18
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Marcel Admiraal
2020-09-03
Merge pull request #41332 from bruvzg/win_subsys_option
Rémi Verschelde
2020-09-02
Merge pull request #41190 from Xrayez/main-loop-type-class
Rémi Verschelde
2020-08-17
Revert "[Windows] Attach to parent console instead of creating new one."
bruvzg
2020-08-16
Port ClassDB tests to use doctest
Andrii Doroshenko (Xrayez)
2020-08-15
Fix "on top" incorrectly set on init (all platforms).
bruvzg
2020-08-13
Remove obsolete GLES2 backend code
Rémi Verschelde
2020-08-11
Accept global classes for `MainLoop` type in project settings
Andrii Doroshenko (Xrayez)
2020-08-11
Merge pull request #41164 from bruvzg/win_attach_console
Rémi Verschelde
2020-08-11
[Windows] Attach to parent console instead of creating new one.
bruvzg
2020-08-08
Properly detect `--test` command-line argument
Andrii Doroshenko (Xrayez)
2020-07-29
Cleanup obsolete tests from displaying in help
Andrii Doroshenko (Xrayez)
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-26
Move `tests` to the top-level directory
Andrii Doroshenko (Xrayez)
2020-07-25
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
Rémi Verschelde
2020-07-25
SCons: Add `tests` option to enable or disable unit tests
Andrii Doroshenko (Xrayez)
2020-07-24
fix crash on shutdown
Gordon MacPherson
2020-07-24
Fix arguments always being found and returned some items back to normal
Gordon MacPherson
2020-07-24
t Add unit testing to Godot using DocTest and added to GitHub Actions CI
RevoluPowered
2020-07-15
Docs: Ignore OS specific values (constants, project settings, properties).
bruvzg
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