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AgeCommit message (Expand)Author
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-11-03 Fix typos and missing newlines in --helpTim Roes
2016-10-30Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-10-03Merge pull request #6677 from J08nY/issue-pck-packerRémi Verschelde
2016-10-03Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde
2016-10-01PCKPacker: moved from tools into core, fixes #4129J08nY
2016-09-17Click the inspected objet name to see all subresources.Juan Linietsky
2016-09-14Added API version and hashing to ObjectTypeDBJuan Linietsky
2016-09-14Improve debug focus behaviorPedro J. Estébanez
2016-09-06enable autoload for command-line scriptscaryoscelus
2016-09-01-Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky
2016-07-10Fix crash on asset lib installGeorge Marques
2016-07-09removed target_fps option, moved it to debug (it makes no sense for games). A...Juan Linietsky
2016-07-07Removed unused variables (first pass)Rémi Verschelde
2016-06-18update EditorDirDialog on external change, closes #4629Juan Linietsky
2016-06-05vsync supportJuan Linietsky
2016-06-05Make Input Actions config not affect the editorJuan Linietsky
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
2016-05-22Change low processor usage mode to cap to 60 FPS rather than 40 FPSCalinou
2016-05-21First version of ProfilerJuan Linietsky
2016-04-15Always set default clear coloreska
2016-03-12Borderless window support for the Win32 build. Default window position is now...Saracen
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-25adds -pm and -project_manager command line options to start project managerAriel Manzur
2016-02-03Merge pull request #3493 from Hinsbart/wm_classRémi Verschelde
2016-01-31do not fail on invalid audio driver, fixes #3466Juan Linietsky
2016-01-27x11: use different strings for WM_CLASS depending on contexthondres
2016-01-16Add ability to set "keep screen on" for androidvolzhs
2016-01-13Fix wrong type check for autoloadRémi Verschelde
2016-01-13improve reporting of error in wrong inheritance for autoload scriptJuan Linietsky
2016-01-13attempt another fixJuan Linietsky
2016-01-13Reworked how autoloads are load to make sure identifiers always exist, please...Juan Linietsky
2016-01-11Update copyright in remaining files + prints in the UIRémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31force thread model to single-safe when running editor, fixes #2387Juan Linietsky
2015-12-29removed wron return types, fixes #2483reduz
2015-12-28Ability to set autoloads as singleton global variablesreduz
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
2015-11-26Print error if no export destination has been passedest31
2015-11-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-11-24-work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky
2015-11-24Fix typo, missing quoteRémi Verschelde
2015-11-24Merge pull request #2876 from akien-mga/pr-boot-splash-debugRémi Verschelde
2015-11-23Silence too verbose boot splash debug infoRémi Verschelde
2015-11-22Load main scene if defined when running editor from the command lineRémi Verschelde