Age | Commit message (Expand) | Author |
2015-12-12 | -added windowed mode with -w, fixes #3020 | Juan Linietsky |
2015-11-26 | Print error if no export destination has been passed | est31 |
2015-11-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky |
2015-11-24 | Fix typo, missing quote | Rémi Verschelde |
2015-11-24 | Merge pull request #2876 from akien-mga/pr-boot-splash-debug | Rémi Verschelde |
2015-11-23 | Silence too verbose boot splash debug info | Rémi Verschelde |
2015-11-22 | Load main scene if defined when running editor from the command line | Rémi Verschelde |
2015-11-18 | Merge pull request #2706 from phobos-tro/main_memleaks | Juan Linietsky |
2015-11-01 | Fix arguments parsing in the main function | Rémi Verschelde |
2015-10-30 | Fixing memleaks in main/main.cpp | Phobos Tro |
2015-10-17 | Merge pull request #2395 from MrMormon/patch-1 | Juan Linietsky |
2015-10-17 | Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck | Juan Linietsky |
2015-10-13 | -A little More control about pixel snapping in 2D | Juan Linietsky |
2015-10-12 | ran cppcheck, fixed cases where array index is used before limits check | firefly2442 |
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-09-18 | begin work on debugging collisions.... | Juan Linietsky |
2015-09-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-09-10 | HTML5 exporter Improvements | Juan Linietsky |
2015-09-05 | fix game window runs only 800x600 | volzhs |
2015-09-03 | merged some stuff for okam | Juan Linietsky |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky |
2015-08-29 | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky |
2015-08-26 | Fixed misspelled local variable for code clarity | Joshua Olson |
2015-08-04 | error debugger | Juan Linietsky |
2015-06-30 | -some changes by okam | Juan Linietsky |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-13 | some editor window changes | Juan Linietsky |
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky |
2015-06-06 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-06-01 | small fixes | Juan Linietsky |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |
2015-05-17 | added a built-in scene changer API, closes #1928 | Juan Linietsky |
2015-05-06 | Fix segment violation MINIZIP_ENABLED | Daniel T. Borelli |
2015-05-05 | fix delete packed data | Daniel T. Borelli |
2015-04-27 | -disabled thread model 2 for the time being, crashes on linux without reason,... | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-14 | Fix clipping when used in viewport or inside another viewport, fixes #1661 | Juan Linietsky |
2015-04-12 | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky |
2014-12-19 | Implemented PulseAudio backend and fixed audio driver selection on X11 | Alexander Stillich |
2014-12-02 | -Ability to ask for documents/pictures/etc system dirs. | Juan Linietsky |
2014-11-13 | UDP Fixes | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-10-07 | Build System Changes | Juan Linietsky |
2014-09-21 | Fixed too many little issues, check the issues closed today. | Juan Linietsky |
2014-09-15 | 3D Physics Rework, Other Stuff | Juan Linietsky |
2014-08-01 | Small Issues & Maintenance | Juan Linietsky |