Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-03 | Merge pull request #6677 from J08nY/issue-pck-packer | Rémi Verschelde | |
PCKPacker: Move to core from tools, fixes #4129 | |||
2016-10-03 | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde | |
Improve debug focus behavior | |||
2016-10-01 | PCKPacker: moved from tools into core, fixes #4129 | J08nY | |
2016-09-14 | Added API version and hashing to ObjectTypeDB | Juan Linietsky | |
2016-09-14 | Improve debug focus behavior | Pedro J. Estébanez | |
Fix focusing debugged game on Windows Add re-focusing editor on continue | |||
2016-09-06 | enable autoload for command-line scripts | caryoscelus | |
fixes #6360 | |||
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | |
is_action_just_released() | |||
2016-07-10 | Fix crash on asset lib install | George Marques | |
This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode. | |||
2016-07-09 | removed target_fps option, moved it to debug (it makes no sense for games). ↵ | Juan Linietsky | |
Added a frame_delay option for games that don't want to use the CPU fully. | |||
2016-07-07 | Removed unused variables (first pass) | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-06-18 | update EditorDirDialog on external change, closes #4629 | Juan Linietsky | |
2016-06-05 | vsync support | Juan Linietsky | |
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | |||
2016-06-05 | Make Input Actions config not affect the editor | Juan Linietsky | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-22 | Change low processor usage mode to cap to 60 FPS rather than 40 FPS | Calinou | |
This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed. | |||
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-04-15 | Always set default clear color | eska | |
2016-03-12 | Borderless window support for the Win32 build. Default window position is ↵ | Saracen | |
now also centred. | |||
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | |
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-25 | adds -pm and -project_manager command line options to start project manager | Ariel Manzur | |
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager | |||
2016-02-03 | Merge pull request #3493 from Hinsbart/wm_class | Rémi Verschelde | |
x11: use different strings for WM_CLASS depending on context | |||
2016-01-31 | do not fail on invalid audio driver, fixes #3466 | Juan Linietsky | |
2016-01-27 | x11: use different strings for WM_CLASS depending on context | hondres | |
2016-01-16 | Add ability to set "keep screen on" for android | volzhs | |
2016-01-13 | Fix wrong type check for autoload | Rémi Verschelde | |
Regression from c633a29. Fixes #3342 | |||
2016-01-13 | improve reporting of error in wrong inheritance for autoload script | Juan Linietsky | |
2016-01-13 | attempt another fix | Juan Linietsky | |
2016-01-13 | Reworked how autoloads are load to make sure identifiers always exist, ↵ | Juan Linietsky | |
please check if this resolves bug #3156 | |||
2016-01-11 | Update copyright in remaining files + prints in the UI | Rémi Verschelde | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | force thread model to single-safe when running editor, fixes #2387 | Juan Linietsky | |
2015-12-29 | removed wron return types, fixes #2483 | reduz | |
removed console, which was obsolete and unused sine long long ago | |||
2015-12-28 | Ability to set autoloads as singleton global variables | reduz | |
2015-12-12 | -added windowed mode with -w, fixes #3020 | Juan Linietsky | |
-changed default windowed resolution to 1280x720 | |||
2015-11-26 | Print error if no export destination has been passed | est31 | |
2015-11-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: main/main.cpp | |||
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | |
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | |||
2015-11-24 | Fix typo, missing quote | Rémi Verschelde | |
2015-11-24 | Merge pull request #2876 from akien-mga/pr-boot-splash-debug | Rémi Verschelde | |
Silence too verbose boot splash debug info | |||
2015-11-23 | Silence too verbose boot splash debug info | Rémi Verschelde | |
2015-11-22 | Load main scene if defined when running editor from the command line | Rémi Verschelde | |
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869. | |||
2015-11-18 | Merge pull request #2706 from phobos-tro/main_memleaks | Juan Linietsky | |
Fixing memleaks in main/main.cpp | |||
2015-11-01 | Fix arguments parsing in the main function | Rémi Verschelde | |
Fixes #2611 which was a regression from 692216b86ab97db91e7ff3903ffc9ac8e37433f6. The bogus behaviour considered that if there were more than one arguments left to parse, they would be a pair of arguments (switch and its parameter), and thus skipped the next argument in all cases (thus potentially skipping a "-editor", which triggered #2611). This is fixed by checking first for arguments that don't expect a parameter, and only afterwards for arguments that expect a parameter. And if a "pair" of arguments is not valid, we no longer increment the counter. | |||
2015-10-30 | Fixing memleaks in main/main.cpp | Phobos Tro | |
2015-10-17 | Merge pull request #2395 from MrMormon/patch-1 | Juan Linietsky | |
Fixed misspelled local variable for code clarity | |||
2015-10-17 | Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck | Juan Linietsky | |
ran cppcheck, fixed cases where array index is used before limits check | |||
2015-10-13 | -A little More control about pixel snapping in 2D | Juan Linietsky | |
2015-10-12 | ran cppcheck, fixed cases where array index is used before limits check | firefly2442 | |
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |