Age | Commit message (Expand) | Author |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-07 | Restored auto snapping of controls to pixels, fixes #10847 and probably sever... | Juan Linietsky |
2017-08-31 | Merge pull request #10422 from endragor/gdnative-android | Rémi Verschelde |
2017-08-30 | Renderer/Simulator flags | Gustav Lund |
2017-08-30 | Make GDNative work on Android | Ruslan Mustakov |
2017-08-29 | Merge pull request #10531 from RandomShaper/remove-old-android-setting | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-22 | Fix Android remote debug not hitting breakpoints | Pedro J. Estébanez |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez |
2017-08-21 | Fixes for new two-dash long command line arguments | Rémi Verschelde |
2017-08-21 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio |
2017-08-20 | simplify the way window is allowed to steal focus, no longer relying on proje... | Juan Linietsky |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky |
2017-08-19 | Revert "Second take at making command-line arguments more UNIX-like + main.cp... | Juan Linietsky |
2017-08-19 | Fixes for new two-dash long command line arguments | Rémi Verschelde |
2017-08-19 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio |
2017-08-19 | Adds editor_hint to Engine class | Ignacio Etcheverry |
2017-08-14 | Enable command-line export | Ruslan Mustakov |
2017-08-13 | Merge pull request #10257 from Faless/html5_fixes | Rémi Verschelde |
2017-08-11 | Fix icon loading error a boot | Fabio Alessandrelli |
2017-08-09 | Add expand stretch/ascpect - no more black bars | Yakov Borevich |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-08-02 | Revert "Tweak command-line arguments to make them more UNIX-like" | Juan Linietsky |
2017-08-02 | Merge pull request #10014 from Calinou/tweak-command-line-arguments | Rémi Verschelde |
2017-08-02 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio |
2017-08-01 | Fix AudioServer::finish not getting called while quitting | Marcelo Fernandez |
2017-07-22 | Script languges are uninitialized properly now. | Juan Linietsky |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-19 | Fix errors with global config names no more sorrys please | geequlim |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-06-28 | Reworked translation system | Juan Linietsky |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-10 | Fix `network/debug/remote_port` editor setting not working properly | Fabio Alessandrelli |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-05-09 | Allow selecting editor debug host and port. | Fabio Alessandrelli |
2017-05-01 | Rename project file to "project.godot" | Rémi Verschelde |
2017-04-29 | Revert "Use .godot as file extension for project files." | Juan Linietsky |
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde |
2017-04-17 | Merge pull request #8375 from Hinsbart/project_extension | Rémi Verschelde |
2017-04-16 | [GD 3.0] Fix stretch mode 2d... again | Shockblast |
2017-04-16 | Use .godot as file extension for project files. | Andreas Haas |
2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-07 | Optimize-out some debug and/or non-tools methods | Pedro J. Estébanez |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |