Age | Commit message (Expand) | Author |
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde |
2017-04-17 | Merge pull request #8375 from Hinsbart/project_extension | Rémi Verschelde |
2017-04-16 | [GD 3.0] Fix stretch mode 2d... again | Shockblast |
2017-04-16 | Use .godot as file extension for project files. | Andreas Haas |
2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-07 | Optimize-out some debug and/or non-tools methods | Pedro J. Estébanez |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |
2017-03-04 | Implements modules documents | Geequlim |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-09 | Reorder the folders in tools to prepare moving tools/editor | Rémi Verschelde |
2017-02-04 | Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x | Juan Linietsky |
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky |
2017-01-25 | Removed import/export system, will start new one from scratch. | Juan Linietsky |
2017-01-25 | Audio bus editing is COMPLETE! | Juan Linietsky |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky |
2017-01-14 | no more errors related to missing GlobalConfig::Get (or so I hope) | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | Reenable node name case setting + code cleanups | Rémi Verschelde |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |
2017-01-11 | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky |
2017-01-08 | Move tests again from core to main | Rémi Verschelde |
2017-01-08 | Move core engine tests to core/ | Rémi Verschelde |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-11-03 | Fix typos and missing newlines in --help | Tim Roes |
2016-10-30 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2016-10-03 | Merge pull request #6677 from J08nY/issue-pck-packer | Rémi Verschelde |
2016-10-03 | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde |
2016-10-01 | PCKPacker: moved from tools into core, fixes #4129 | J08nY |
2016-09-17 | Click the inspected objet name to see all subresources. | Juan Linietsky |
2016-09-14 | Added API version and hashing to ObjectTypeDB | Juan Linietsky |
2016-09-14 | Improve debug focus behavior | Pedro J. Estébanez |
2016-09-06 | enable autoload for command-line scripts | caryoscelus |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as is_action_just_... | Juan Linietsky |
2016-07-10 | Fix crash on asset lib install | George Marques |
2016-07-09 | removed target_fps option, moved it to debug (it makes no sense for games). A... | Juan Linietsky |
2016-07-07 | Removed unused variables (first pass) | Rémi Verschelde |
2016-06-18 | update EditorDirDialog on external change, closes #4629 | Juan Linietsky |
2016-06-05 | vsync support | Juan Linietsky |
2016-06-05 | Make Input Actions config not affect the editor | Juan Linietsky |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky |
2016-05-22 | Change low processor usage mode to cap to 60 FPS rather than 40 FPS | Calinou |