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AgeCommit message (Expand)Author
2017-12-14GDScript files are converted to binary on export now.Juan Linietsky
2017-12-09Fixes vsync setting ignored when using a separate thread for renderingStefano Bonicatti
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-26Disable logger by default.Juan Linietsky
2017-11-22Modified low processor sleep to 8000 and made it customizable (should be cust...Juan Linietsky
2017-11-21Merge pull request #11895 from m4nu3lf/rendering/separate_threadJuan Linietsky
2017-11-21Return and repair file loggingRuslan Mustakov
2017-11-20Merge pull request #12387 from santouits/x1111Rémi Verschelde
2017-11-20Pass engine name and version parts as proper stringsRémi Verschelde
2017-11-19Revert "change low cpu delay to 1 usec, should make editor smoother and not r...Rémi Verschelde
2017-11-19Merge pull request #12961 from eska014/platform-docRémi Verschelde
2017-11-18Restore rendering on a separate threadm4nu3lf
2017-11-18Facilitate exposing platform-exclusive interfaces to all platformsLeon Krause
2017-11-17change low cpu delay to 1 usec, should make editor smoother and not really useJuan Linietsky
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause
2017-11-09fixes to initialization orderJuan Linietsky
2017-11-09Make video mode initialization more intuitive, fixes #12022Juan Linietsky
2017-11-03Merge pull request #12262 from AndreaCatania/pplugJuan Linietsky
2017-11-04Implemented physics plugAndreaCatania
2017-10-26Fix x11 boot logo position in fullscreen and in maximizedsantouits
2017-10-21Refactor Fixed to PhysicsPoommetee Ketson
2017-10-20Fix window display shrink can't set to float numbersgeequlim
2017-10-14Redoing the ARVR GDNative interface as module and tighter implementationBastiaanOlij
2017-10-11Merge pull request #11539 from BastiaanOlij/remove_directory_scanRémi Verschelde
2017-10-11Merge pull request #11954 from neikeq/dIgnacio Etcheverry
2017-10-10Made directory scan optionalBastiaanOlij
2017-10-09Adds 'exposed' field to ClassInfoIgnacio Etcheverry
2017-10-05Make sure to obey hidpi to off by default, as present in project settings. Se...Juan Linietsky
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ...Juan Linietsky
2017-10-02Merge pull request #11568 from endragor/loggersAndreas Haas
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-25Extract logging logicRuslan Mustakov
2017-09-24Fix typo in fixed-fps help lineHein-Pieter van Braam
2017-09-24main: Add --version switch and git hash to --helpRémi Verschelde
2017-09-21Merge pull request #11299 from marcelofg55/fix_seticon_defaultRémi Verschelde
2017-09-18Prevent running the crash_handler when a debugger is present on windowsMarcelo Fernandez
2017-09-17Fix setting the default icon briefly with tools=noMarcelo Fernandez
2017-09-13Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez
2017-09-13Style: Apply clang-format to @reduz's changesRémi Verschelde
2017-09-12Changed the doc class generation to individual files per class. It is also po...Juan Linietsky
2017-09-12Merged docs and small correction to lowdpi feature (it supports windows now)Juan Linietsky
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-07Restored auto snapping of controls to pixels, fixes #10847 and probably sever...Juan Linietsky
2017-08-31Merge pull request #10422 from endragor/gdnative-androidRémi Verschelde
2017-08-30Renderer/Simulator flagsGustav Lund
2017-08-30Make GDNative work on AndroidRuslan Mustakov
2017-08-29Merge pull request #10531 from RandomShaper/remove-old-android-settingRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-22Fix Android remote debug not hitting breakpointsPedro J. Estébanez