Age | Commit message (Expand) | Author |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-03 | Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-17 | Add implementation for custom hardware cursor | Guilherme Silva |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-26 | Input: Remove usage of platform dependent event IDs. | Andreas Haas |
2017-03-22 | Implement warped mouse panning for 2D & 3D editors | Pedro J. Estébanez |
2017-03-19 | Input: bind parse_input_event() | Andreas Haas |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-26 | Better handling of joypad device IDs. | Andreas Haas |
2017-01-15 | Merge pull request #7127 from BastiaanOlij/ios_meters | Rémi Verschelde |
2017-01-13 | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky |
2017-01-12 | Added support for getting gravity vector from iOS | BastiaanOlij |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-09-20 | Add function to get readable names for joystick events | Andreas Haas |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as is_action_just_... | Juan Linietsky |
2016-07-16 | Added gyroscope support to Godot and Android | Jamil Halabi |
2016-07-05 | Input: add get_connected_joysticks() method. | Andreas Haas |
2016-06-21 | Set default duration parameter of joystick vibration to 0. | Andreas Haas |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-06-15 | Add joystick vibration support on Linux (#5043) | Wilhem Barbier |
2016-05-27 | Add magnetometer sensor support for Android | fluffrabbit |
2016-02-29 | use joystick name from mapping-db if available | hinsbart |
2016-01-27 | use fallback mapping from list | Hondres |
2016-01-24 | can use fallback mapping on all platforms | hondres |
2016-01-24 | support gamepad remapping on android | hondres |
2016-01-22 | add mappings and increase max number of buttons | hondres |
2016-01-08 | Add some joystick functions to input. Enables manipulation of mappings at run... | hondres |
2015-12-18 | Use tabs instead of spaces for new gamepad code | hondres |
2015-12-18 | Better gamepad support | hondres |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky |