Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-02-26 | Better handling of joypad device IDs. | Andreas Haas | |
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself. This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code). For now, it's implemented for the main desktop platforms. Possible targets for future work: android, uwp, javascript | |||
2017-01-15 | Merge pull request #7127 from BastiaanOlij/ios_meters | Rémi Verschelde | |
Core motion implementation for iPhone (Accelerometer/Gyro/Magnetometer support) | |||
2017-01-13 | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | |
2017-01-12 | Added support for getting gravity vector from iOS | BastiaanOlij | |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-09-20 | Add function to get readable names for joystick events | Andreas Haas | |
Closes #6476 | |||
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | |
is_action_just_released() | |||
2016-07-16 | Added gyroscope support to Godot and Android | Jamil Halabi | |
2016-07-05 | Input: add get_connected_joysticks() method. | Andreas Haas | |
fixes #5465 | |||
2016-06-21 | Set default duration parameter of joystick vibration to 0. | Andreas Haas | |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-15 | Add joystick vibration support on Linux (#5043) | Wilhem Barbier | |
2016-05-27 | Add magnetometer sensor support for Android | fluffrabbit | |
2016-02-29 | use joystick name from mapping-db if available | hinsbart | |
2016-01-27 | use fallback mapping from list | Hondres | |
2016-01-24 | can use fallback mapping on all platforms | hondres | |
2016-01-24 | support gamepad remapping on android | hondres | |
2016-01-22 | add mappings and increase max number of buttons | hondres | |
2016-01-08 | Add some joystick functions to input. Enables manipulation of mappings at ↵ | hondres | |
runtime | |||
2015-12-18 | Use tabs instead of spaces for new gamepad code | hondres | |
2015-12-18 | Better gamepad support | hondres | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |