summaryrefslogtreecommitdiff
path: root/main/input_default.h
AgeCommit message (Expand)Author
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-21Support vibration for Android and iOSvolzhs
2019-04-27[Input] Release keys/actions pressed if window loses focusGuilherme Felipe
2019-04-15Add Input::get_current_cursor_shapeGuilherme Felipe
2019-03-03Add support for event accumlation (off by default, on for editor), fixes #26536Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-10Allow to specify a custom strength when calling Input.action_press(), this al...Davide Baldo
2018-10-14Track screen drag speedPedro J. Estébanez
2018-09-27Fix warnings on non-static data member initializers (C++11 feature)Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-05-02Merge pull request #17196 from RandomShaper/improve-gui-touchRémi Verschelde
2018-04-30Implement universal translation of touch to mousePedro J. Estébanez
2018-04-19Fix Coverity reports of uninitialized scalar variableRémi Verschelde
2018-04-18Merge pull request #16902 from groud/analog_action_systemJuan Linietsky
2018-04-16Allow actions to provide an analog valueGilles Roudiere
2018-04-10Implement Input.set_default_cursor_shape to change the default shapeGuilherme Felipe
2018-04-09Allow set_custom_mouse_cursor use same cursor(image) with different shapes.Guilherme Felipe
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursorRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-17Add implementation for custom hardware cursorGuilherme Silva
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-26Input: Remove usage of platform dependent event IDs.Andreas Haas
2017-03-22Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez
2017-03-19Input: bind parse_input_event()Andreas Haas
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-26Better handling of joypad device IDs.Andreas Haas
2017-01-15Merge pull request #7127 from BastiaanOlij/ios_metersRémi Verschelde
2017-01-13rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky
2017-01-12Added support for getting gravity vector from iOSBastiaanOlij
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-20Add function to get readable names for joystick eventsAndreas Haas
2016-09-01-Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky
2016-07-16Added gyroscope support to Godot and AndroidJamil Halabi
2016-07-05Input: add get_connected_joysticks() method.Andreas Haas
2016-06-21Set default duration parameter of joystick vibration to 0.Andreas Haas
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-06-15Add joystick vibration support on Linux (#5043)Wilhem Barbier
2016-05-27Add magnetometer sensor support for Androidfluffrabbit
2016-02-29use joystick name from mapping-db if availablehinsbart