Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-15 | Merge pull request #7127 from BastiaanOlij/ios_meters | Rémi Verschelde | |
Core motion implementation for iPhone (Accelerometer/Gyro/Magnetometer support) | |||
2017-01-13 | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | |
2017-01-12 | Added support for getting gravity vector from iOS | BastiaanOlij | |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-09-20 | Add function to get readable names for joystick events | Andreas Haas | |
Closes #6476 | |||
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | |
is_action_just_released() | |||
2016-07-16 | Added gyroscope support to Godot and Android | Jamil Halabi | |
2016-07-05 | Input: add get_connected_joysticks() method. | Andreas Haas | |
fixes #5465 | |||
2016-06-21 | Set default duration parameter of joystick vibration to 0. | Andreas Haas | |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-15 | Add joystick vibration support on Linux (#5043) | Wilhem Barbier | |
2016-05-27 | Add magnetometer sensor support for Android | fluffrabbit | |
2016-02-29 | use joystick name from mapping-db if available | hinsbart | |
2016-01-27 | use fallback mapping from list | Hondres | |
2016-01-24 | can use fallback mapping on all platforms | hondres | |
2016-01-24 | support gamepad remapping on android | hondres | |
2016-01-22 | add mappings and increase max number of buttons | hondres | |
2016-01-08 | Add some joystick functions to input. Enables manipulation of mappings at ↵ | hondres | |
runtime | |||
2015-12-18 | Use tabs instead of spaces for new gamepad code | hondres | |
2015-12-18 | Better gamepad support | hondres | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |