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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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input_default.h
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2016-09-20
Add function to get readable names for joystick events
Andreas Haas
Closes #6476
2016-09-01
-Modified Input and added is_action_just_pressed() as well as ↵
Juan Linietsky
is_action_just_released()
2016-07-16
Added gyroscope support to Godot and Android
Jamil Halabi
2016-07-05
Input: add get_connected_joysticks() method.
Andreas Haas
fixes #5465
2016-06-21
Set default duration parameter of joystick vibration to 0.
Andreas Haas
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-15
Add joystick vibration support on Linux (#5043)
Wilhem Barbier
2016-05-27
Add magnetometer sensor support for Android
fluffrabbit
2016-02-29
use joystick name from mapping-db if available
hinsbart
2016-01-27
use fallback mapping from list
Hondres
2016-01-24
can use fallback mapping on all platforms
hondres
2016-01-24
support gamepad remapping on android
hondres
2016-01-22
add mappings and increase max number of buttons
hondres
2016-01-08
Add some joystick functions to input. Enables manipulation of mappings at ↵
hondres
runtime
2015-12-18
Use tabs instead of spaces for new gamepad code
hondres
2015-12-18
Better gamepad support
hondres
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky