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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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input_default.h
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Author
2019-08-21
Support vibration for Android and iOS
volzhs
2019-04-27
[Input] Release keys/actions pressed if window loses focus
Guilherme Felipe
2019-04-15
Add Input::get_current_cursor_shape
Guilherme Felipe
2019-03-03
Add support for event accumlation (off by default, on for editor), fixes #26536
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-10
Allow to specify a custom strength when calling Input.action_press(), this al...
Davide Baldo
2018-10-14
Track screen drag speed
Pedro J. Estébanez
2018-09-27
Fix warnings on non-static data member initializers (C++11 feature)
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-05-02
Merge pull request #17196 from RandomShaper/improve-gui-touch
Rémi Verschelde
2018-04-30
Implement universal translation of touch to mouse
Pedro J. Estébanez
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-04-18
Merge pull request #16902 from groud/analog_action_system
Juan Linietsky
2018-04-16
Allow actions to provide an analog value
Gilles Roudiere
2018-04-10
Implement Input.set_default_cursor_shape to change the default shape
Guilherme Felipe
2018-04-09
Allow set_custom_mouse_cursor use same cursor(image) with different shapes.
Guilherme Felipe
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-22
Implement warped mouse panning for 2D & 3D editors
Pedro J. Estébanez
2017-03-19
Input: bind parse_input_event()
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-26
Better handling of joypad device IDs.
Andreas Haas
2017-01-15
Merge pull request #7127 from BastiaanOlij/ios_meters
Rémi Verschelde
2017-01-13
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-12
Added support for getting gravity vector from iOS
BastiaanOlij
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-20
Add function to get readable names for joystick events
Andreas Haas
2016-09-01
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-07-16
Added gyroscope support to Godot and Android
Jamil Halabi
2016-07-05
Input: add get_connected_joysticks() method.
Andreas Haas
2016-06-21
Set default duration parameter of joystick vibration to 0.
Andreas Haas
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-15
Add joystick vibration support on Linux (#5043)
Wilhem Barbier
2016-05-27
Add magnetometer sensor support for Android
fluffrabbit
2016-02-29
use joystick name from mapping-db if available
hinsbart
2016-01-27
use fallback mapping from list
Hondres
2016-01-24
can use fallback mapping on all platforms
hondres
2016-01-24
support gamepad remapping on android
hondres
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