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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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input_default.h
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Author
2017-01-15
Merge pull request #7127 from BastiaanOlij/ios_meters
Rémi Verschelde
2017-01-13
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-12
Added support for getting gravity vector from iOS
BastiaanOlij
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-20
Add function to get readable names for joystick events
Andreas Haas
2016-09-01
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-07-16
Added gyroscope support to Godot and Android
Jamil Halabi
2016-07-05
Input: add get_connected_joysticks() method.
Andreas Haas
2016-06-21
Set default duration parameter of joystick vibration to 0.
Andreas Haas
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-15
Add joystick vibration support on Linux (#5043)
Wilhem Barbier
2016-05-27
Add magnetometer sensor support for Android
fluffrabbit
2016-02-29
use joystick name from mapping-db if available
hinsbart
2016-01-27
use fallback mapping from list
Hondres
2016-01-24
can use fallback mapping on all platforms
hondres
2016-01-24
support gamepad remapping on android
hondres
2016-01-22
add mappings and increase max number of buttons
hondres
2016-01-08
Add some joystick functions to input. Enables manipulation of mappings at run...
hondres
2015-12-18
Use tabs instead of spaces for new gamepad code
hondres
2015-12-18
Better gamepad support
hondres
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky