Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-23 | Ability to delete, drag and drop audio buses! | Juan Linietsky | |
2017-01-16 | Style: No break before list brace | Rémi Verschelde | |
clang-format does not handle that well *at all*. For the reference, found the relevant pieces of code with: `ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty` | |||
2017-01-15 | Merge pull request #7127 from BastiaanOlij/ios_meters | Rémi Verschelde | |
Core motion implementation for iPhone (Accelerometer/Gyro/Magnetometer support) | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-13 | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | |
2017-01-12 | Added support for getting gravity vector from iOS | BastiaanOlij | |
2017-01-08 | More fixes to Joypad renaming. | Andreas Haas | |
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^ I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad mappings. | |||
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-11 | Merge pull request #6862 from Faless/fix_6388 | Rémi Verschelde | |
Fix Keyboard Input Hangs when using modifiers | |||
2016-11-03 | Rename remaining WinRT references to UWP | George Marques | |
2016-11-03 | Rename WINRT_ENABLED to UWP_ENABLED | George Marques | |
2016-10-19 | Fix Keyboard Input Hangs when using modifiers | Fabio Alessandrelli | |
Main input parsing loop only update actions for keyboard if the state has changed. `InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed. Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs. Fixes #6388. | |||
2016-10-15 | Allow whitespace in Gamepad mappings. | Andreas Haas | |
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse correctly. Consider the following mapping as an example: "_test_guid_, test controller, a:b0, b:b1, leftx:a0 ," | |||
2016-09-26 | Merge pull request #6568 from Hinsbart/joy_names | Rémi Verschelde | |
Add functions to get readable names for joystick events | |||
2016-09-20 | Add function to get readable names for joystick events | Andreas Haas | |
Closes #6476 | |||
2016-09-15 | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas | |
fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed. | |||
2016-09-10 | Merge pull request #6363 from vnen/winrt | Juan Linietsky | |
Fix the support for WinRT/UWP | |||
2016-09-10 | Merge pull request #6442 from RandomShaper/fix-action-release | George Marques | |
Fix Input.action_release() marking action as pressed | |||
2016-09-10 | Fix Input.action_release() marking action as pressed | Pedro J. Estébanez | |
2016-09-08 | x11: fix x360 wireless gamepad mapping. | Andreas Haas | |
Uses hat values instead of buttons for the dpad now. Fixes #6419 | |||
2016-09-03 | Implement missing WinRT functions | George Marques | |
- Fix buildsystem for WinRT/UWP platform. - Add audio driver and joystick mapping for WinRT. - Enable thread class for WinRT. - Refactor MSVC compiler architecture detection to methods.py, so it can be used by Windows and WinRT. | |||
2016-09-02 | Update gamepad mappings from community db. | Andreas Haas | |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | |
is_action_just_released() | |||
2016-08-28 | Fix crash when trying to access the guid of an unavailable Gamepad. | Andreas Haas | |
Throws an error now. | |||
2016-08-05 | Fix steam controller gamepad mapping | Andreas Haas | |
The left stick click was missing | |||
2016-07-26 | Add gamepad mapping for the steam controller userspace driver. | Andreas Haas | |
2016-07-16 | Added gyroscope support to Godot and Android | Jamil Halabi | |
2016-07-10 | Merge pull request #5559 from Hinsbart/connected_joysticks | punto- | |
Input: add get_connected_joysticks() method. | |||
2016-07-05 | Input: add get_connected_joysticks() method. | Andreas Haas | |
fixes #5465 | |||
2016-07-03 | Can use AtlasTextures as custom mouse cursor. | Andreas Haas | |
fixes #3957 | |||
2016-06-20 | Fix the joystick vibration timestamp | Wilhem Barbier | |
2016-06-19 | Merge pull request #5225 from Hinsbart/x_rumble | Rémi Verschelde | |
Windows: Support gamepad vibration using XInput. | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-15 | Windows: Support gamepad vibration using XInput. | Andreas Haas | |
2016-06-15 | Add joystick vibration support on Linux (#5043) | Wilhem Barbier | |
2016-06-14 | Update gamepad mappings. | Andreas Haas | |
Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB | |||
2016-05-27 | Add magnetometer sensor support for Android | fluffrabbit | |
2016-05-04 | Fix ds3 gamepad mapping | Hinsbart | |
2016-02-29 | use joystick name from mapping-db if available | hinsbart | |
2016-02-25 | OUYA gamepad mappings fix | Krzysztof Jankowski | |
Fix gamepad mappings for OUYA revision 4 | |||
2016-02-24 | added more Android gamepad mappings | Dana Olson | |
2016-02-23 | added a couple more Linux mappings, tweaked Ouya Linux mapping | Dana Olson | |
2016-02-16 | fix is_joy_mapped return value | hondres | |
2016-02-15 | fix joystick axis handling for Input.is_action_pressed() | hondres | |
2016-02-14 | x11: analog triggers for ps4 gamepad | hondres | |
2016-02-08 | Merge pull request #3428 from Hinsbart/android-gamepad | punto- | |
support gamepad remapping on android | |||
2016-02-01 | added more gamepad mappings | Dana Olson | |
2016-01-27 | use fallback mapping from list | Hondres | |