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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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input_default.cpp
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Author
2020-01-08
Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappings
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-21
Support vibration for Android and iOS
volzhs
2019-07-29
Fix set_default_cursor_shape always sending motion event
Guilherme Felipe
2019-07-24
Don't release action if it's not pressed
Tomasz Chabora
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-04-27
[Input] Release keys/actions pressed if window loses focus
Guilherme Felipe
2019-04-15
Add Input::get_current_cursor_shape
Guilherme Felipe
2019-03-09
Fix fake null-motion mouse event flood
Pedro J. Estébanez
2019-03-05
Improve/fix picking
Pedro J. Estébanez
2019-03-05
Use accumulated input by default, fixes #26395
Juan Linietsky
2019-03-03
Add support for event accumlation (off by default, on for editor), fixes #26536
Juan Linietsky
2019-01-04
Fixed out of bounds axis name access
Wilson E. Alvarez
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-14
Merge pull request #20081 from moiman100/fix-double-click-hold
Rémi Verschelde
2018-11-10
Allow to specify a custom strength when calling Input.action_press(), this al...
Davide Baldo
2018-10-25
fixed uninitialized variables and false positives found by CppCheck
Simon Wenner
2018-10-14
Track screen drag speed
Pedro J. Estébanez
2018-09-27
Fix warnings for operator precedence disambiguation [-Wparentheses]
Rémi Verschelde
2018-09-27
Fix warnings on non-static data member initializers (C++11 feature)
Rémi Verschelde
2018-09-15
Fix set_default_cursor_shape interaction with Control nodes
Martin Capitanio
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-02
Fixes is_pressed when holding double click.
unknown
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-02
Merge pull request #17196 from RandomShaper/improve-gui-touch
Rémi Verschelde
2018-04-30
Implement universal translation of touch to mouse
Pedro J. Estébanez
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-04-18
Merge pull request #16902 from groud/analog_action_system
Juan Linietsky
2018-04-16
Allow actions to provide an analog value
Gilles Roudiere
2018-04-10
Implement Input.set_default_cursor_shape to change the default shape
Guilherme Felipe
2018-04-09
Allow set_custom_mouse_cursor use same cursor(image) with different shapes.
Guilherme Felipe
2018-03-05
Generate controller mapping class from one or more SDL2 database files
Carter Anderson
2018-02-21
Fix typos with codespell
luz.paz
2018-02-13
Add Xbox One Elite and Xbox 360 Afterglow pads
Brandon DeRosier
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-12-14
Updated input_default.cpp again (new maps take priority)
Andrew Silver
2017-12-10
Updated controller mappings for windows/mac/linux
Andrew Silver
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-16
Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpol...
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Fixed OUYA Game Controller for 3.0
Corruptinator
2017-08-12
InputDefault: Fix joypad actions when axis quickly changes direction.
Andreas Haas
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