Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-25 | Keyboard Input modifiers do not block actions. | Fabio Alessandrelli | |
This means, if you press "F" while holding "shift" and there is and action registered for "F" that action should be pressed. This commit restore this behaviour, lost when implementing is_action_just_pressed. If you want "blocking modifiers" you should code it via script. Fixes 6826 | |||
2017-01-23 | Ability to delete, drag and drop audio buses! | Juan Linietsky | |
2017-01-16 | Style: No break before list brace | Rémi Verschelde | |
clang-format does not handle that well *at all*. For the reference, found the relevant pieces of code with: `ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty` | |||
2017-01-15 | Merge pull request #7127 from BastiaanOlij/ios_meters | Rémi Verschelde | |
Core motion implementation for iPhone (Accelerometer/Gyro/Magnetometer support) | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-13 | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | |
2017-01-12 | Added support for getting gravity vector from iOS | BastiaanOlij | |
2017-01-08 | More fixes to Joypad renaming. | Andreas Haas | |
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^ I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad mappings. | |||
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-11 | Merge pull request #6862 from Faless/fix_6388 | Rémi Verschelde | |
Fix Keyboard Input Hangs when using modifiers | |||
2016-11-03 | Rename remaining WinRT references to UWP | George Marques | |
2016-11-03 | Rename WINRT_ENABLED to UWP_ENABLED | George Marques | |
2016-10-19 | Fix Keyboard Input Hangs when using modifiers | Fabio Alessandrelli | |
Main input parsing loop only update actions for keyboard if the state has changed. `InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed. Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs. Fixes #6388. | |||
2016-10-15 | Allow whitespace in Gamepad mappings. | Andreas Haas | |
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse correctly. Consider the following mapping as an example: "_test_guid_, test controller, a:b0, b:b1, leftx:a0 ," | |||
2016-09-26 | Merge pull request #6568 from Hinsbart/joy_names | Rémi Verschelde | |
Add functions to get readable names for joystick events | |||
2016-09-20 | Add function to get readable names for joystick events | Andreas Haas | |
Closes #6476 | |||
2016-09-15 | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas | |
fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed. | |||
2016-09-10 | Merge pull request #6363 from vnen/winrt | Juan Linietsky | |
Fix the support for WinRT/UWP | |||
2016-09-10 | Merge pull request #6442 from RandomShaper/fix-action-release | George Marques | |
Fix Input.action_release() marking action as pressed | |||
2016-09-10 | Fix Input.action_release() marking action as pressed | Pedro J. Estébanez | |
2016-09-08 | x11: fix x360 wireless gamepad mapping. | Andreas Haas | |
Uses hat values instead of buttons for the dpad now. Fixes #6419 | |||
2016-09-03 | Implement missing WinRT functions | George Marques | |
- Fix buildsystem for WinRT/UWP platform. - Add audio driver and joystick mapping for WinRT. - Enable thread class for WinRT. - Refactor MSVC compiler architecture detection to methods.py, so it can be used by Windows and WinRT. | |||
2016-09-02 | Update gamepad mappings from community db. | Andreas Haas | |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | |
is_action_just_released() | |||
2016-08-28 | Fix crash when trying to access the guid of an unavailable Gamepad. | Andreas Haas | |
Throws an error now. | |||
2016-08-05 | Fix steam controller gamepad mapping | Andreas Haas | |
The left stick click was missing | |||
2016-07-26 | Add gamepad mapping for the steam controller userspace driver. | Andreas Haas | |
2016-07-16 | Added gyroscope support to Godot and Android | Jamil Halabi | |
2016-07-10 | Merge pull request #5559 from Hinsbart/connected_joysticks | punto- | |
Input: add get_connected_joysticks() method. | |||
2016-07-05 | Input: add get_connected_joysticks() method. | Andreas Haas | |
fixes #5465 | |||
2016-07-03 | Can use AtlasTextures as custom mouse cursor. | Andreas Haas | |
fixes #3957 | |||
2016-06-20 | Fix the joystick vibration timestamp | Wilhem Barbier | |
2016-06-19 | Merge pull request #5225 from Hinsbart/x_rumble | Rémi Verschelde | |
Windows: Support gamepad vibration using XInput. | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-15 | Windows: Support gamepad vibration using XInput. | Andreas Haas | |
2016-06-15 | Add joystick vibration support on Linux (#5043) | Wilhem Barbier | |
2016-06-14 | Update gamepad mappings. | Andreas Haas | |
Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB | |||
2016-05-27 | Add magnetometer sensor support for Android | fluffrabbit | |
2016-05-04 | Fix ds3 gamepad mapping | Hinsbart | |
2016-02-29 | use joystick name from mapping-db if available | hinsbart | |
2016-02-25 | OUYA gamepad mappings fix | Krzysztof Jankowski | |
Fix gamepad mappings for OUYA revision 4 | |||
2016-02-24 | added more Android gamepad mappings | Dana Olson | |
2016-02-23 | added a couple more Linux mappings, tweaked Ouya Linux mapping | Dana Olson | |
2016-02-16 | fix is_joy_mapped return value | hondres | |
2016-02-15 | fix joystick axis handling for Input.is_action_pressed() | hondres | |
2016-02-14 | x11: analog triggers for ps4 gamepad | hondres | |
2016-02-08 | Merge pull request #3428 from Hinsbart/android-gamepad | punto- | |
support gamepad remapping on android | |||
2016-02-01 | added more gamepad mappings | Dana Olson | |