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path: root/main/input_default.cpp
AgeCommit message (Expand)Author
2017-08-07Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky
2017-07-11OUYA Controller for Version 3.0 input_default.cppCorruptinator
2017-06-22Fix possible crash in joy_axis (fixes #4944).Marcelo Fernandez
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-05-27Fix InputEvent actions.Andreas Haas
2017-05-25Fix echo key event handling.Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-10Fix joystick crash when mapping is -1darkoff9
2017-04-10Re-add ouya gamepad mapping.Andreas Haas
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-03Fix warped mouse panning on LinuxPedro J. Estébanez
2017-04-02Input: Update Gamepad mappings.Andreas Haas
2017-03-31Initialize hat values for mapping and revert X360 mappings.Jordan Patterson
2017-03-26Input: Remove usage of platform dependent event IDs.Andreas Haas
2017-03-24Merge pull request #8137 from Hinsbart/mbutton_posRémi Verschelde
2017-03-24Input: Update mouse position on mouse-button events.Andreas Haas
2017-03-22Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-26Better handling of joypad device IDs.Andreas Haas
2017-01-25Keyboard Input modifiers do not block actions.Fabio Alessandrelli
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-16Style: No break before list braceRémi Verschelde
2017-01-15Merge pull request #7127 from BastiaanOlij/ios_metersRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-12Added support for getting gravity vector from iOSBastiaanOlij
2017-01-08More fixes to Joypad renaming.Andreas Haas
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-11Merge pull request #6862 from Faless/fix_6388Rémi Verschelde
2016-11-03Rename remaining WinRT references to UWPGeorge Marques
2016-11-03Rename WINRT_ENABLED to UWP_ENABLEDGeorge Marques
2016-10-19Fix Keyboard Input Hangs when using modifiersFabio Alessandrelli
2016-10-15Allow whitespace in Gamepad mappings.Andreas Haas
2016-09-26Merge pull request #6568 from Hinsbart/joy_namesRémi Verschelde
2016-09-20Add function to get readable names for joystick eventsAndreas Haas
2016-09-15Fix input action pressed state not changing for quick joystick movements.Andreas Haas
2016-09-10Merge pull request #6363 from vnen/winrtJuan Linietsky
2016-09-10Merge pull request #6442 from RandomShaper/fix-action-releaseGeorge Marques
2016-09-10Fix Input.action_release() marking action as pressedPedro J. Estébanez
2016-09-08x11: fix x360 wireless gamepad mapping.Andreas Haas
2016-09-03Implement missing WinRT functionsGeorge Marques
2016-09-02Update gamepad mappings from community db.Andreas Haas
2016-09-01-Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky
2016-08-28Fix crash when trying to access the guid of an unavailable Gamepad.Andreas Haas
2016-08-05Fix steam controller gamepad mappingAndreas Haas
2016-07-26Add gamepad mapping for the steam controller userspace driver.Andreas Haas