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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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input_default.cpp
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Author
2018-04-10
Implement Input.set_default_cursor_shape to change the default shape
Guilherme Felipe
2018-04-09
Allow set_custom_mouse_cursor use same cursor(image) with different shapes.
Guilherme Felipe
2018-03-05
Generate controller mapping class from one or more SDL2 database files
Carter Anderson
2018-02-21
Fix typos with codespell
luz.paz
2018-02-13
Add Xbox One Elite and Xbox 360 Afterglow pads
Brandon DeRosier
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-12-14
Updated input_default.cpp again (new maps take priority)
Andrew Silver
2017-12-10
Updated controller mappings for windows/mac/linux
Andrew Silver
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-16
Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpol...
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Fixed OUYA Game Controller for 3.0
Corruptinator
2017-08-12
InputDefault: Fix joypad actions when axis quickly changes direction.
Andreas Haas
2017-08-07
Restored black bars and custom images instead of black bars, closes #1571
Juan Linietsky
2017-07-11
OUYA Controller for Version 3.0 input_default.cpp
Corruptinator
2017-06-22
Fix possible crash in joy_axis (fixes #4944).
Marcelo Fernandez
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-27
Fix InputEvent actions.
Andreas Haas
2017-05-25
Fix echo key event handling.
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-10
Fix joystick crash when mapping is -1
darkoff9
2017-04-10
Re-add ouya gamepad mapping.
Andreas Haas
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
Fix warped mouse panning on Linux
Pedro J. Estébanez
2017-04-02
Input: Update Gamepad mappings.
Andreas Haas
2017-03-31
Initialize hat values for mapping and revert X360 mappings.
Jordan Patterson
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-24
Merge pull request #8137 from Hinsbart/mbutton_pos
Rémi Verschelde
2017-03-24
Input: Update mouse position on mouse-button events.
Andreas Haas
2017-03-22
Implement warped mouse panning for 2D & 3D editors
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-26
Better handling of joypad device IDs.
Andreas Haas
2017-01-25
Keyboard Input modifiers do not block actions.
Fabio Alessandrelli
2017-01-23
Ability to delete, drag and drop audio buses!
Juan Linietsky
2017-01-16
Style: No break before list brace
Rémi Verschelde
2017-01-15
Merge pull request #7127 from BastiaanOlij/ios_meters
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-12
Added support for getting gravity vector from iOS
BastiaanOlij
2017-01-08
More fixes to Joypad renaming.
Andreas Haas
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
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