summaryrefslogtreecommitdiff
path: root/main/input_default.cpp
AgeCommit message (Expand)Author
2018-04-10Implement Input.set_default_cursor_shape to change the default shapeGuilherme Felipe
2018-04-09Allow set_custom_mouse_cursor use same cursor(image) with different shapes.Guilherme Felipe
2018-03-05Generate controller mapping class from one or more SDL2 database filesCarter Anderson
2018-02-21Fix typos with codespellluz.paz
2018-02-13Add Xbox One Elite and Xbox 360 Afterglow padsBrandon DeRosier
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursorRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-17Add implementation for custom hardware cursorGuilherme Silva
2017-12-14Updated input_default.cpp again (new maps take priority)Andrew Silver
2017-12-10Updated controller mappings for windows/mac/linuxAndrew Silver
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-16Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpol...Juan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Fixed OUYA Game Controller for 3.0Corruptinator
2017-08-12InputDefault: Fix joypad actions when axis quickly changes direction.Andreas Haas
2017-08-07Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky
2017-07-11OUYA Controller for Version 3.0 input_default.cppCorruptinator
2017-06-22Fix possible crash in joy_axis (fixes #4944).Marcelo Fernandez
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-05-27Fix InputEvent actions.Andreas Haas
2017-05-25Fix echo key event handling.Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-10Fix joystick crash when mapping is -1darkoff9
2017-04-10Re-add ouya gamepad mapping.Andreas Haas
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-03Fix warped mouse panning on LinuxPedro J. Estébanez
2017-04-02Input: Update Gamepad mappings.Andreas Haas
2017-03-31Initialize hat values for mapping and revert X360 mappings.Jordan Patterson
2017-03-26Input: Remove usage of platform dependent event IDs.Andreas Haas
2017-03-24Merge pull request #8137 from Hinsbart/mbutton_posRémi Verschelde
2017-03-24Input: Update mouse position on mouse-button events.Andreas Haas
2017-03-22Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-26Better handling of joypad device IDs.Andreas Haas
2017-01-25Keyboard Input modifiers do not block actions.Fabio Alessandrelli
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-16Style: No break before list braceRémi Verschelde
2017-01-15Merge pull request #7127 from BastiaanOlij/ios_metersRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-12Added support for getting gravity vector from iOSBastiaanOlij
2017-01-08More fixes to Joypad renaming.Andreas Haas
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky