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path: root/main/input_default.cpp
AgeCommit message (Expand)Author
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-26Better handling of joypad device IDs.Andreas Haas
2017-01-25Keyboard Input modifiers do not block actions.Fabio Alessandrelli
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-16Style: No break before list braceRémi Verschelde
2017-01-15Merge pull request #7127 from BastiaanOlij/ios_metersRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-12Added support for getting gravity vector from iOSBastiaanOlij
2017-01-08More fixes to Joypad renaming.Andreas Haas
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-11Merge pull request #6862 from Faless/fix_6388Rémi Verschelde
2016-11-03Rename remaining WinRT references to UWPGeorge Marques
2016-11-03Rename WINRT_ENABLED to UWP_ENABLEDGeorge Marques
2016-10-19Fix Keyboard Input Hangs when using modifiersFabio Alessandrelli
2016-10-15Allow whitespace in Gamepad mappings.Andreas Haas
2016-09-26Merge pull request #6568 from Hinsbart/joy_namesRémi Verschelde
2016-09-20Add function to get readable names for joystick eventsAndreas Haas
2016-09-15Fix input action pressed state not changing for quick joystick movements.Andreas Haas
2016-09-10Merge pull request #6363 from vnen/winrtJuan Linietsky
2016-09-10Merge pull request #6442 from RandomShaper/fix-action-releaseGeorge Marques
2016-09-10Fix Input.action_release() marking action as pressedPedro J. Estébanez
2016-09-08x11: fix x360 wireless gamepad mapping.Andreas Haas
2016-09-03Implement missing WinRT functionsGeorge Marques
2016-09-02Update gamepad mappings from community db.Andreas Haas
2016-09-01-Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky
2016-08-28Fix crash when trying to access the guid of an unavailable Gamepad.Andreas Haas
2016-08-05Fix steam controller gamepad mappingAndreas Haas
2016-07-26Add gamepad mapping for the steam controller userspace driver.Andreas Haas
2016-07-16Added gyroscope support to Godot and AndroidJamil Halabi
2016-07-10Merge pull request #5559 from Hinsbart/connected_joystickspunto-
2016-07-05Input: add get_connected_joysticks() method.Andreas Haas
2016-07-03Can use AtlasTextures as custom mouse cursor.Andreas Haas
2016-06-20Fix the joystick vibration timestampWilhem Barbier
2016-06-19Merge pull request #5225 from Hinsbart/x_rumbleRémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-06-15Windows: Support gamepad vibration using XInput.Andreas Haas
2016-06-15Add joystick vibration support on Linux (#5043)Wilhem Barbier
2016-06-14Update gamepad mappings.Andreas Haas
2016-05-27Add magnetometer sensor support for Androidfluffrabbit
2016-05-04Fix ds3 gamepad mappingHinsbart
2016-02-29use joystick name from mapping-db if availablehinsbart
2016-02-25OUYA gamepad mappings fixKrzysztof Jankowski
2016-02-24added more Android gamepad mappingsDana Olson
2016-02-23added a couple more Linux mappings, tweaked Ouya Linux mappingDana Olson
2016-02-16fix is_joy_mapped return valuehondres
2016-02-15fix joystick axis handling for Input.is_action_pressed()hondres
2016-02-14x11: analog triggers for ps4 gamepadhondres