Age | Commit message (Collapse) | Author |
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Fix the support for WinRT/UWP
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Fix Input.action_release() marking action as pressed
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Uses hat values instead of buttons for the dpad now.
Fixes #6419
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- Fix buildsystem for WinRT/UWP platform.
- Add audio driver and joystick mapping for WinRT.
- Enable thread class for WinRT.
- Refactor MSVC compiler architecture detection to methods.py, so it can
be used by Windows and WinRT.
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is_action_just_released()
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Throws an error now.
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The left stick click was missing
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Input: add get_connected_joysticks() method.
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fixes #5465
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fixes #3957
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Windows: Support gamepad vibration using XInput.
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Also removes a couple wrong Godot headers from third-party source files.
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Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB
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Fix gamepad mappings for OUYA revision 4
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support gamepad remapping on android
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runtime
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