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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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main
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input_default.cpp
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Author
2016-05-04
Fix ds3 gamepad mapping
Hinsbart
2016-02-29
use joystick name from mapping-db if available
hinsbart
2016-02-25
OUYA gamepad mappings fix
Krzysztof Jankowski
Fix gamepad mappings for OUYA revision 4
2016-02-24
added more Android gamepad mappings
Dana Olson
2016-02-23
added a couple more Linux mappings, tweaked Ouya Linux mapping
Dana Olson
2016-02-16
fix is_joy_mapped return value
hondres
2016-02-15
fix joystick axis handling for Input.is_action_pressed()
hondres
2016-02-14
x11: analog triggers for ps4 gamepad
hondres
2016-02-08
Merge pull request #3428 from Hinsbart/android-gamepad
punto-
support gamepad remapping on android
2016-02-01
added more gamepad mappings
Dana Olson
2016-01-27
use fallback mapping from list
Hondres
2016-01-26
clear joystick state on disconnection
hondres
2016-01-24
can use fallback mapping on all platforms
hondres
2016-01-24
support gamepad remapping on android
hondres
2016-01-22
add mappings and increase max number of buttons
hondres
2016-01-21
html5 gamepad support
Hinsbart
2016-01-08
Add some joystick functions to input. Enables manipulation of mappings at ↵
hondres
runtime
2016-01-02
Analog values for gamepad triggers, using axes 6 & 7
hondres
2015-12-20
fix debouncing in axis buttons
Ariel Manzur
2015-12-18
Use tabs instead of spaces for new gamepad code
hondres
2015-12-18
Better gamepad support
hondres
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky