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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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input_default.cpp
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Author
2017-01-15
Merge pull request #7127 from BastiaanOlij/ios_meters
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-12
Added support for getting gravity vector from iOS
BastiaanOlij
2017-01-08
More fixes to Joypad renaming.
Andreas Haas
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-11
Merge pull request #6862 from Faless/fix_6388
Rémi Verschelde
2016-11-03
Rename remaining WinRT references to UWP
George Marques
2016-11-03
Rename WINRT_ENABLED to UWP_ENABLED
George Marques
2016-10-19
Fix Keyboard Input Hangs when using modifiers
Fabio Alessandrelli
2016-10-15
Allow whitespace in Gamepad mappings.
Andreas Haas
2016-09-26
Merge pull request #6568 from Hinsbart/joy_names
Rémi Verschelde
2016-09-20
Add function to get readable names for joystick events
Andreas Haas
2016-09-15
Fix input action pressed state not changing for quick joystick movements.
Andreas Haas
2016-09-10
Merge pull request #6363 from vnen/winrt
Juan Linietsky
2016-09-10
Merge pull request #6442 from RandomShaper/fix-action-release
George Marques
2016-09-10
Fix Input.action_release() marking action as pressed
Pedro J. Estébanez
2016-09-08
x11: fix x360 wireless gamepad mapping.
Andreas Haas
2016-09-03
Implement missing WinRT functions
George Marques
2016-09-02
Update gamepad mappings from community db.
Andreas Haas
2016-09-01
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-08-28
Fix crash when trying to access the guid of an unavailable Gamepad.
Andreas Haas
2016-08-05
Fix steam controller gamepad mapping
Andreas Haas
2016-07-26
Add gamepad mapping for the steam controller userspace driver.
Andreas Haas
2016-07-16
Added gyroscope support to Godot and Android
Jamil Halabi
2016-07-10
Merge pull request #5559 from Hinsbart/connected_joysticks
punto-
2016-07-05
Input: add get_connected_joysticks() method.
Andreas Haas
2016-07-03
Can use AtlasTextures as custom mouse cursor.
Andreas Haas
2016-06-20
Fix the joystick vibration timestamp
Wilhem Barbier
2016-06-19
Merge pull request #5225 from Hinsbart/x_rumble
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-15
Windows: Support gamepad vibration using XInput.
Andreas Haas
2016-06-15
Add joystick vibration support on Linux (#5043)
Wilhem Barbier
2016-06-14
Update gamepad mappings.
Andreas Haas
2016-05-27
Add magnetometer sensor support for Android
fluffrabbit
2016-05-04
Fix ds3 gamepad mapping
Hinsbart
2016-02-29
use joystick name from mapping-db if available
hinsbart
2016-02-25
OUYA gamepad mappings fix
Krzysztof Jankowski
2016-02-24
added more Android gamepad mappings
Dana Olson
2016-02-23
added a couple more Linux mappings, tweaked Ouya Linux mapping
Dana Olson
2016-02-16
fix is_joy_mapped return value
hondres
2016-02-15
fix joystick axis handling for Input.is_action_pressed()
hondres
2016-02-14
x11: analog triggers for ps4 gamepad
hondres
2016-02-08
Merge pull request #3428 from Hinsbart/android-gamepad
punto-
2016-02-01
added more gamepad mappings
Dana Olson
2016-01-27
use fallback mapping from list
Hondres
2016-01-26
clear joystick state on disconnection
hondres
2016-01-24
can use fallback mapping on all platforms
hondres
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