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path: root/main/input_default.cpp
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2016-11-11Merge pull request #6862 from Faless/fix_6388Rémi Verschelde
Fix Keyboard Input Hangs when using modifiers
2016-11-03Rename remaining WinRT references to UWPGeorge Marques
2016-11-03Rename WINRT_ENABLED to UWP_ENABLEDGeorge Marques
2016-10-19Fix Keyboard Input Hangs when using modifiersFabio Alessandrelli
Main input parsing loop only update actions for keyboard if the state has changed. `InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed. Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs. Fixes #6388.
2016-10-15Allow whitespace in Gamepad mappings.Andreas Haas
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse correctly. Consider the following mapping as an example: "_test_guid_, test controller, a:b0, b:b1, leftx:a0 ,"
2016-09-26Merge pull request #6568 from Hinsbart/joy_namesRémi Verschelde
Add functions to get readable names for joystick events
2016-09-20Add function to get readable names for joystick eventsAndreas Haas
Closes #6476
2016-09-15Fix input action pressed state not changing for quick joystick movements.Andreas Haas
fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed.
2016-09-10Merge pull request #6363 from vnen/winrtJuan Linietsky
Fix the support for WinRT/UWP
2016-09-10Merge pull request #6442 from RandomShaper/fix-action-releaseGeorge Marques
Fix Input.action_release() marking action as pressed
2016-09-10Fix Input.action_release() marking action as pressedPedro J. Estébanez
2016-09-08x11: fix x360 wireless gamepad mapping.Andreas Haas
Uses hat values instead of buttons for the dpad now. Fixes #6419
2016-09-03Implement missing WinRT functionsGeorge Marques
- Fix buildsystem for WinRT/UWP platform. - Add audio driver and joystick mapping for WinRT. - Enable thread class for WinRT. - Refactor MSVC compiler architecture detection to methods.py, so it can be used by Windows and WinRT.
2016-09-02Update gamepad mappings from community db.Andreas Haas
2016-09-01-Modified Input and added is_action_just_pressed() as well as ↵Juan Linietsky
is_action_just_released()
2016-08-28Fix crash when trying to access the guid of an unavailable Gamepad.Andreas Haas
Throws an error now.
2016-08-05Fix steam controller gamepad mappingAndreas Haas
The left stick click was missing
2016-07-26Add gamepad mapping for the steam controller userspace driver.Andreas Haas
2016-07-16Added gyroscope support to Godot and AndroidJamil Halabi
2016-07-10Merge pull request #5559 from Hinsbart/connected_joystickspunto-
Input: add get_connected_joysticks() method.
2016-07-05Input: add get_connected_joysticks() method.Andreas Haas
fixes #5465
2016-07-03Can use AtlasTextures as custom mouse cursor.Andreas Haas
fixes #3957
2016-06-20Fix the joystick vibration timestampWilhem Barbier
2016-06-19Merge pull request #5225 from Hinsbart/x_rumbleRémi Verschelde
Windows: Support gamepad vibration using XInput.
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-15Windows: Support gamepad vibration using XInput.Andreas Haas
2016-06-15Add joystick vibration support on Linux (#5043)Wilhem Barbier
2016-06-14Update gamepad mappings.Andreas Haas
Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB
2016-05-27Add magnetometer sensor support for Androidfluffrabbit
2016-05-04Fix ds3 gamepad mappingHinsbart
2016-02-29use joystick name from mapping-db if availablehinsbart
2016-02-25OUYA gamepad mappings fixKrzysztof Jankowski
Fix gamepad mappings for OUYA revision 4
2016-02-24added more Android gamepad mappingsDana Olson
2016-02-23added a couple more Linux mappings, tweaked Ouya Linux mappingDana Olson
2016-02-16fix is_joy_mapped return valuehondres
2016-02-15fix joystick axis handling for Input.is_action_pressed()hondres
2016-02-14x11: analog triggers for ps4 gamepadhondres
2016-02-08Merge pull request #3428 from Hinsbart/android-gamepadpunto-
support gamepad remapping on android
2016-02-01added more gamepad mappingsDana Olson
2016-01-27use fallback mapping from listHondres
2016-01-26clear joystick state on disconnectionhondres
2016-01-24can use fallback mapping on all platformshondres
2016-01-24support gamepad remapping on androidhondres
2016-01-22add mappings and increase max number of buttonshondres
2016-01-21html5 gamepad supportHinsbart
2016-01-08Add some joystick functions to input. Enables manipulation of mappings at ↵hondres
runtime
2016-01-02Analog values for gamepad triggers, using axes 6 & 7hondres
2015-12-20fix debouncing in axis buttonsAriel Manzur
2015-12-18Use tabs instead of spaces for new gamepad codehondres
2015-12-18Better gamepad supporthondres