Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-11-11 | Merge pull request #6862 from Faless/fix_6388 | Rémi Verschelde | |
Fix Keyboard Input Hangs when using modifiers | |||
2016-11-03 | Rename remaining WinRT references to UWP | George Marques | |
2016-11-03 | Rename WINRT_ENABLED to UWP_ENABLED | George Marques | |
2016-10-19 | Fix Keyboard Input Hangs when using modifiers | Fabio Alessandrelli | |
Main input parsing loop only update actions for keyboard if the state has changed. `InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed. Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs. Fixes #6388. | |||
2016-10-15 | Allow whitespace in Gamepad mappings. | Andreas Haas | |
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse correctly. Consider the following mapping as an example: "_test_guid_, test controller, a:b0, b:b1, leftx:a0 ," | |||
2016-09-26 | Merge pull request #6568 from Hinsbart/joy_names | Rémi Verschelde | |
Add functions to get readable names for joystick events | |||
2016-09-20 | Add function to get readable names for joystick events | Andreas Haas | |
Closes #6476 | |||
2016-09-15 | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas | |
fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed. | |||
2016-09-10 | Merge pull request #6363 from vnen/winrt | Juan Linietsky | |
Fix the support for WinRT/UWP | |||
2016-09-10 | Merge pull request #6442 from RandomShaper/fix-action-release | George Marques | |
Fix Input.action_release() marking action as pressed | |||
2016-09-10 | Fix Input.action_release() marking action as pressed | Pedro J. Estébanez | |
2016-09-08 | x11: fix x360 wireless gamepad mapping. | Andreas Haas | |
Uses hat values instead of buttons for the dpad now. Fixes #6419 | |||
2016-09-03 | Implement missing WinRT functions | George Marques | |
- Fix buildsystem for WinRT/UWP platform. - Add audio driver and joystick mapping for WinRT. - Enable thread class for WinRT. - Refactor MSVC compiler architecture detection to methods.py, so it can be used by Windows and WinRT. | |||
2016-09-02 | Update gamepad mappings from community db. | Andreas Haas | |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | |
is_action_just_released() | |||
2016-08-28 | Fix crash when trying to access the guid of an unavailable Gamepad. | Andreas Haas | |
Throws an error now. | |||
2016-08-05 | Fix steam controller gamepad mapping | Andreas Haas | |
The left stick click was missing | |||
2016-07-26 | Add gamepad mapping for the steam controller userspace driver. | Andreas Haas | |
2016-07-16 | Added gyroscope support to Godot and Android | Jamil Halabi | |
2016-07-10 | Merge pull request #5559 from Hinsbart/connected_joysticks | punto- | |
Input: add get_connected_joysticks() method. | |||
2016-07-05 | Input: add get_connected_joysticks() method. | Andreas Haas | |
fixes #5465 | |||
2016-07-03 | Can use AtlasTextures as custom mouse cursor. | Andreas Haas | |
fixes #3957 | |||
2016-06-20 | Fix the joystick vibration timestamp | Wilhem Barbier | |
2016-06-19 | Merge pull request #5225 from Hinsbart/x_rumble | Rémi Verschelde | |
Windows: Support gamepad vibration using XInput. | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-15 | Windows: Support gamepad vibration using XInput. | Andreas Haas | |
2016-06-15 | Add joystick vibration support on Linux (#5043) | Wilhem Barbier | |
2016-06-14 | Update gamepad mappings. | Andreas Haas | |
Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB | |||
2016-05-27 | Add magnetometer sensor support for Android | fluffrabbit | |
2016-05-04 | Fix ds3 gamepad mapping | Hinsbart | |
2016-02-29 | use joystick name from mapping-db if available | hinsbart | |
2016-02-25 | OUYA gamepad mappings fix | Krzysztof Jankowski | |
Fix gamepad mappings for OUYA revision 4 | |||
2016-02-24 | added more Android gamepad mappings | Dana Olson | |
2016-02-23 | added a couple more Linux mappings, tweaked Ouya Linux mapping | Dana Olson | |
2016-02-16 | fix is_joy_mapped return value | hondres | |
2016-02-15 | fix joystick axis handling for Input.is_action_pressed() | hondres | |
2016-02-14 | x11: analog triggers for ps4 gamepad | hondres | |
2016-02-08 | Merge pull request #3428 from Hinsbart/android-gamepad | punto- | |
support gamepad remapping on android | |||
2016-02-01 | added more gamepad mappings | Dana Olson | |
2016-01-27 | use fallback mapping from list | Hondres | |
2016-01-26 | clear joystick state on disconnection | hondres | |
2016-01-24 | can use fallback mapping on all platforms | hondres | |
2016-01-24 | support gamepad remapping on android | hondres | |
2016-01-22 | add mappings and increase max number of buttons | hondres | |
2016-01-21 | html5 gamepad support | Hinsbart | |
2016-01-08 | Add some joystick functions to input. Enables manipulation of mappings at ↵ | hondres | |
runtime | |||
2016-01-02 | Analog values for gamepad triggers, using axes 6 & 7 | hondres | |
2015-12-20 | fix debouncing in axis buttons | Ariel Manzur | |
2015-12-18 | Use tabs instead of spaces for new gamepad code | hondres | |
2015-12-18 | Better gamepad support | hondres | |