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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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input_default.cpp
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Author
2017-06-22
Fix possible crash in joy_axis (fixes #4944).
Marcelo Fernandez
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-27
Fix InputEvent actions.
Andreas Haas
2017-05-25
Fix echo key event handling.
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-10
Fix joystick crash when mapping is -1
darkoff9
2017-04-10
Re-add ouya gamepad mapping.
Andreas Haas
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
Fix warped mouse panning on Linux
Pedro J. Estébanez
2017-04-02
Input: Update Gamepad mappings.
Andreas Haas
2017-03-31
Initialize hat values for mapping and revert X360 mappings.
Jordan Patterson
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-24
Merge pull request #8137 from Hinsbart/mbutton_pos
Rémi Verschelde
2017-03-24
Input: Update mouse position on mouse-button events.
Andreas Haas
2017-03-22
Implement warped mouse panning for 2D & 3D editors
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-26
Better handling of joypad device IDs.
Andreas Haas
2017-01-25
Keyboard Input modifiers do not block actions.
Fabio Alessandrelli
2017-01-23
Ability to delete, drag and drop audio buses!
Juan Linietsky
2017-01-16
Style: No break before list brace
Rémi Verschelde
2017-01-15
Merge pull request #7127 from BastiaanOlij/ios_meters
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-12
Added support for getting gravity vector from iOS
BastiaanOlij
2017-01-08
More fixes to Joypad renaming.
Andreas Haas
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-11
Merge pull request #6862 from Faless/fix_6388
Rémi Verschelde
2016-11-03
Rename remaining WinRT references to UWP
George Marques
2016-11-03
Rename WINRT_ENABLED to UWP_ENABLED
George Marques
2016-10-19
Fix Keyboard Input Hangs when using modifiers
Fabio Alessandrelli
2016-10-15
Allow whitespace in Gamepad mappings.
Andreas Haas
2016-09-26
Merge pull request #6568 from Hinsbart/joy_names
Rémi Verschelde
2016-09-20
Add function to get readable names for joystick events
Andreas Haas
2016-09-15
Fix input action pressed state not changing for quick joystick movements.
Andreas Haas
2016-09-10
Merge pull request #6363 from vnen/winrt
Juan Linietsky
2016-09-10
Merge pull request #6442 from RandomShaper/fix-action-release
George Marques
2016-09-10
Fix Input.action_release() marking action as pressed
Pedro J. Estébanez
2016-09-08
x11: fix x360 wireless gamepad mapping.
Andreas Haas
2016-09-03
Implement missing WinRT functions
George Marques
2016-09-02
Update gamepad mappings from community db.
Andreas Haas
2016-09-01
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-08-28
Fix crash when trying to access the guid of an unavailable Gamepad.
Andreas Haas
2016-08-05
Fix steam controller gamepad mapping
Andreas Haas
2016-07-26
Add gamepad mapping for the steam controller userspace driver.
Andreas Haas
2016-07-16
Added gyroscope support to Godot and Android
Jamil Halabi
2016-07-10
Merge pull request #5559 from Hinsbart/connected_joysticks
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