index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
main
/
input_default.cpp
Age
Commit message (
Expand
)
Author
2016-06-18
Add missing license headers in our source files (#5255)
RĂ©mi Verschelde
2016-06-15
Add joystick vibration support on Linux (#5043)
Wilhem Barbier
2016-06-14
Update gamepad mappings.
Andreas Haas
2016-05-27
Add magnetometer sensor support for Android
fluffrabbit
2016-05-04
Fix ds3 gamepad mapping
Hinsbart
2016-02-29
use joystick name from mapping-db if available
hinsbart
2016-02-25
OUYA gamepad mappings fix
Krzysztof Jankowski
2016-02-24
added more Android gamepad mappings
Dana Olson
2016-02-23
added a couple more Linux mappings, tweaked Ouya Linux mapping
Dana Olson
2016-02-16
fix is_joy_mapped return value
hondres
2016-02-15
fix joystick axis handling for Input.is_action_pressed()
hondres
2016-02-14
x11: analog triggers for ps4 gamepad
hondres
2016-02-08
Merge pull request #3428 from Hinsbart/android-gamepad
punto-
2016-02-01
added more gamepad mappings
Dana Olson
2016-01-27
use fallback mapping from list
Hondres
2016-01-26
clear joystick state on disconnection
hondres
2016-01-24
can use fallback mapping on all platforms
hondres
2016-01-24
support gamepad remapping on android
hondres
2016-01-22
add mappings and increase max number of buttons
hondres
2016-01-21
html5 gamepad support
Hinsbart
2016-01-08
Add some joystick functions to input. Enables manipulation of mappings at run...
hondres
2016-01-02
Analog values for gamepad triggers, using axes 6 & 7
hondres
2015-12-20
fix debouncing in axis buttons
Ariel Manzur
2015-12-18
Use tabs instead of spaces for new gamepad code
hondres
2015-12-18
Better gamepad support
hondres
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky