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path: root/main/input_default.cpp
AgeCommit message (Expand)Author
2019-04-27[Input] Release keys/actions pressed if window loses focusGuilherme Felipe
2019-04-15Add Input::get_current_cursor_shapeGuilherme Felipe
2019-03-09Fix fake null-motion mouse event floodPedro J. Estébanez
2019-03-05Improve/fix pickingPedro J. Estébanez
2019-03-05Use accumulated input by default, fixes #26395Juan Linietsky
2019-03-03Add support for event accumlation (off by default, on for editor), fixes #26536Juan Linietsky
2019-01-04Fixed out of bounds axis name accessWilson E. Alvarez
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-14Merge pull request #20081 from moiman100/fix-double-click-holdRémi Verschelde
2018-11-10Allow to specify a custom strength when calling Input.action_press(), this al...Davide Baldo
2018-10-25fixed uninitialized variables and false positives found by CppCheckSimon Wenner
2018-10-14Track screen drag speedPedro J. Estébanez
2018-09-27Fix warnings for operator precedence disambiguation [-Wparentheses]Rémi Verschelde
2018-09-27Fix warnings on non-static data member initializers (C++11 feature)Rémi Verschelde
2018-09-15Fix set_default_cursor_shape interaction with Control nodesMartin Capitanio
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-02Fixes is_pressed when holding double click.unknown
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-05-02Merge pull request #17196 from RandomShaper/improve-gui-touchRémi Verschelde
2018-04-30Implement universal translation of touch to mousePedro J. Estébanez
2018-04-19Fix Coverity reports of uninitialized scalar variableRémi Verschelde
2018-04-18Merge pull request #16902 from groud/analog_action_systemJuan Linietsky
2018-04-16Allow actions to provide an analog valueGilles Roudiere
2018-04-10Implement Input.set_default_cursor_shape to change the default shapeGuilherme Felipe
2018-04-09Allow set_custom_mouse_cursor use same cursor(image) with different shapes.Guilherme Felipe
2018-03-05Generate controller mapping class from one or more SDL2 database filesCarter Anderson
2018-02-21Fix typos with codespellluz.paz
2018-02-13Add Xbox One Elite and Xbox 360 Afterglow padsBrandon DeRosier
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursorRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-17Add implementation for custom hardware cursorGuilherme Silva
2017-12-14Updated input_default.cpp again (new maps take priority)Andrew Silver
2017-12-10Updated controller mappings for windows/mac/linuxAndrew Silver
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-16Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpol...Juan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Fixed OUYA Game Controller for 3.0Corruptinator
2017-08-12InputDefault: Fix joypad actions when axis quickly changes direction.Andreas Haas
2017-08-07Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky
2017-07-11OUYA Controller for Version 3.0 input_default.cppCorruptinator
2017-06-22Fix possible crash in joy_axis (fixes #4944).Marcelo Fernandez
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-05-27Fix InputEvent actions.Andreas Haas
2017-05-25Fix echo key event handling.Andreas Haas