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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2018-06-21
add NoCache wrapper to Command
Rhody Lugo
2018-04-05
Fix segfault on x11
n4nn31355
2018-03-16
Open textfile in textmode
ShyRed
2018-03-16
SCons: properly close files when reading controller mappings
Rémi Verschelde
2018-03-15
Merge pull request #17296 from cart/controller-mapping-autogen
Hein-Pieter van Braam
2018-03-11
Properly closing all files in Python code
Viktor Ferenczi
2018-03-05
Generate controller mapping class from one or more SDL2 database files
Carter Anderson
2017-12-16
fixed reference to splash file
Juan Linietsky
2017-12-16
Added custom editor splash (including sponsor logo).
Juan Linietsky
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-10-13
New splash screen.
Daniel J. Ramirez
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
Fix mixed tab/whitespace in build files
Matthias Hoelzl
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-04-09
Restored (And auto-generated) splash image
Juan Linietsky
2017-01-08
Move tests again from core to main
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2014-10-07
Build System Changes
Juan Linietsky
2014-02-19
wtf
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky