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path: root/glsl_builders.py
AgeCommit message (Collapse)Author
2022-09-30ci: add Python static analysis check via mypyJiri Suchan
2022-08-19ci: add basic test pipeline for shader buildersJiri Suchan
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2020-12-04RenderingServer reorganizationreduz
2020-09-11Remove unused Python local variables.Marcel Admiraal
2020-09-10Remove duplicate or unnecessary Python definitions.Marcel Admiraal
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-13Remove obsolete GLES2 backend codeRĂ©mi Verschelde
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.