Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-30 | ci: add Python static analysis check via mypy | Jiri Suchan | |
2022-08-19 | ci: add basic test pipeline for shader builders | Jiri Suchan | |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm | |
2020-12-04 | RenderingServer reorganization | reduz | |
2020-09-11 | Remove unused Python local variables. | Marcel Admiraal | |
2020-09-10 | Remove duplicate or unnecessary Python definitions. | Marcel Admiraal | |
2020-08-13 | Added volumetric fog effect. | Juan Linietsky | |
2020-08-13 | Remove obsolete GLES2 backend code | RĂ©mi Verschelde | |
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation. |