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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gles_builders.py
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Author
2020-05-18
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Better format generated shader headers
Rémi Verschelde
2020-02-11
Untested support for compute shaders
Juan Linietsky
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2018-11-20
Remove trailing whitespace
Rémi Verschelde
2018-10-27
Dont use equality operators with None singleton in python files
lupoDharkael
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-23
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
2018-07-27
Running builder (content generator) functions in subprocesses on Windows
Viktor Ferenczi