Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-29 | Rename Basis "elements" to "rows" | Aaron Franke | |
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke | |
2022-01-28 | Fix typo in gles3_builders.py | Marcel Admiraal | |
2022-01-11 | New OpenGL batching canvas renderer | clayjohn | |
2022-01-11 | WIP New GLES3 Shader Compiler | reduz | |
Uses versions and specializations (more similar to RenderingDevice version) | |||
2021-12-09 | Add a double-precision editor build to CI | Aaron Franke | |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John | |
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. |