Age | Commit message (Collapse) | Author |
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Fix NavigationMesh baking AABB Editor handling and visuals
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Fix broken `scaled_orthogonal()` & subgizmo global scaling
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Fix SplitContainer rendering and theming
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Fixes #72649.
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Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
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Consistent with NodeTimeSeek parameters OtherNodes
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underlying build process.
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Allow .gdshader files in 3to4 conversion
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Fix rightclick on some files changes the 'New' menu entry to 'Show in File Manager'
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Improve editor layout dialog
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Manager' due to no fixed index for the 'New' menu
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Simplify Connect Dialog layout and sizing
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- Disable the 'Save' button in the dialog if no layout name is selected and no text is set
- Use a small min height for the layout names list to make the dialog more clear if no layout has been created yet
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CI: Add official codespell action with PR annotations
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Calinou/editor-android-web-hide-show-in-file-manager
Hide non-functional "Show in File Manager" buttons in Android/web editor
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* Add API: `EditorFileSystem::reimport_append(path)`, thread safe, what can be used from importers when they generate new files within the import process.
* Added a `remap.gen_param` custom value to .import files, which can be used by importers to store data needed to generate this file again or not.
This API is added to allow the GLTF2 importer to properly extract png files as textures.
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The editor filesystem isn't readily accessible by OS applications
on those platforms.
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gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
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This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed.
Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime.
This provides an option for pixel art to be stored losslessly.
Additionally, respect project importer defaults for texture import settings.
Avoid writing and reimporting extracted textures identical to version on disk.
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Fixes to ESCN mesh import
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Remove some unused signals
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Make it clearer that file modes propagate to children in the dedicated server export
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Fix near one opacity in editor icons
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Use enum instead of int in virtual methods return type
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Expose EYE_OFFSET to gdshader code
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Prevent wrong unedit when clicking editor viewport
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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EricEzaM/55856-proj-settings-initial-array-dict-shared-instance
Fix Project Settings array/dicts initial value being shared instances of the current value.
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Remove occurrences of fill-opacity and stroke-opacity with values near
or equal to 1 (all values were greater than 0.988).
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GPUParticles*3D
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
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Part of #37604.
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Change instances of audio properties 'device' to 'output_device',
and instances of audio properties 'capture_device' to 'input_device',
as well as their subsequent getter & setter functions.
Update the docs to reflect these changes, as well as the
3-to-4 converter for GDScript and CSharp to make proper
conversions (only exception is 'device' since that name
is too vague and might replace non-AudioServer related
instances, such as user comments and variables).
This does not change internal references to references like
'Render Client' and 'Capture Client' in WASAPI; such is outside the
scope of this commit. This also does not change ALSA's references,
considering that it uses 'device' to mean input and output
interchangeably.
Other references are changed, however where applicable,
to be consistent with the new AudioServer methods and property
names.
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Always create global class list, even if empty
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Consistent with NodeBlendSpace1D option NodeBlendSpace2D
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Add hint for identifiers renamed from 3.x to 4.0
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Fixes #72451.
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Restore script class cache if removed
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