Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-05 | Merge pull request #31116 from sparkart/add_quit_shortcut | Rémi Verschelde | |
Add Shortcut Settings for Quitting Editor | |||
2019-08-05 | Add Shortcut Settings for Quitting Editor | Emmanuel Barroga | |
Adds the ability to change the shortcut keys in Editor Settings for quitting the editor. | |||
2019-08-05 | Remove Editor dependency from SceneTree | merumelu | |
2019-08-05 | Merge pull request #31081 from Calinou/animation-editor-larger-keyframes | Rémi Verschelde | |
Make keyframes easier to select in the animation editor | |||
2019-08-05 | Fix opening of sub-resource properties in visual shaders | Yuri Roubinski | |
2019-08-05 | Merge pull request #31085 from sparkart/fix_redundant_navpolygons | Rémi Verschelde | |
Fix Redundant Navigation Polygons | |||
2019-08-05 | Merge pull request #31063 from rzllmr/fix-tilemap-order | Rémi Verschelde | |
Fix row-column-swap in TileMap palette | |||
2019-08-05 | Merge pull request #31053 from aaronfranke/vector2i-cleanup | Rémi Verschelde | |
Some minor Vector2i usage cleanup | |||
2019-08-05 | Merge pull request #31048 from Calinou/fix-gizmo-size-low-viewport-height | Rémi Verschelde | |
Fix 3D manipulator the gizmo growing too large on small viewports | |||
2019-08-04 | Fix Redundant Navigation Polygons | Emmanuel Barroga | |
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon. So each time you made an adjustment, another copy of the polygon would be created. | |||
2019-08-04 | Make keyframes easier to select in the animation easier | Hugo Locurcio | |
Keyframe SVG icons are now 10×10 instead of 8×8 (except for Bezier-related icons). This makes them easier to select since the empty space is part of the clickable area. Selected keyframes are now also visually larger to make them easier to distinguish from unselected keyframes. This closes #27276. | |||
2019-08-03 | Fix row-column-swap in TileMap palette | rzllmr | |
Due to the TileSet coordinates using x for columns and y for rows, the columns are assigned to the rows in the TileMap palette and distort the order. Thus the default sorting algorithm prioritizing x is replaced with a custom one prioritizing y. Fixes #24751 | |||
2019-08-03 | Return back spacer for non-expression nodes in visual shader | Yuri Roubinski | |
2019-08-03 | Some Vector2i usage cleanup | Aaron Franke | |
Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes. | |||
2019-08-03 | Fix 3D manipulator the gizmo growing too large on small viewports | Hugo Locurcio | |
This closes #27112. This closes #19116. | |||
2019-08-02 | Merge pull request #31033 from Chaosus/shader_button | Rémi Verschelde | |
Added link to docs for shader editor | |||
2019-08-02 | Added link to docs for shader editor | Yuri Roubinski | |
2019-08-02 | Select found text in Script Editor | Tomasz Chabora | |
2019-08-02 | Merge pull request #31015 from Calinou/improve-gizmo-axis-colors | Rémi Verschelde | |
Improve the gizmo axis colors and increase the manipulator opacity | |||
2019-08-02 | Merge pull request #31001 from KoBeWi/come_back_script | Rémi Verschelde | |
Add Reopen Closed Script option in Script Editor | |||
2019-08-01 | Improve the gizmo axis colors and increase the manipulator opacity | Hugo Locurcio | |
The new colors should make it easier to see the manipulator gizmo. Highlighted gizmos are now fully opaque (instead of being white), keeping the color information while a gizmo is highlighted. This also adds a setting hint for the manipulator gizmo opacity editor setting. Axis colors were taken from Blender 2.80. This partially addresses #16154. | |||
2019-08-01 | Add Reopen Closed Script option in Script Editor | Tomasz Chabora | |
2019-08-01 | Merge pull request #31010 from Chaosus/vs_fix_expression | Rémi Verschelde | |
Some visual fixes for Expression node in visual shaders | |||
2019-08-01 | Some visual fixes for Expression node | Chaosus | |
2019-08-01 | Merge pull request #31004 from Kanabenki/fix-undo-close-scene | Rémi Verschelde | |
Don't add unsaved scene to previous scenes list when closing a tab | |||
2019-07-31 | Don't add unsaved scene to previous scenes list | Kanabenki | |
2019-07-31 | Expose several GLES3 built-ins to GLES2 | Chaosus | |
2019-07-31 | Implement copy/paste in visual shaders | Chaosus | |
2019-07-30 | Fixed remote scene tree not collapsing | Silvano Cerza | |
2019-07-30 | Merge pull request #30944 from YeldhamDev/bottom_panel_icon_simplify | Rémi Verschelde | |
Make the expand icon in the bottom panel always be the same | |||
2019-07-30 | Merge pull request #30938 from nobuyukinyuu/2d-editor-zoom-p1 | Rémi Verschelde | |
Changes default canvas_item_editor coarse zoom level from 1.5 to sqrt(2) | |||
2019-07-30 | Merge pull request #27952 from Kanabenki/undo-close-tab | Rémi Verschelde | |
Add Undo Close Tab option in tabs context menu | |||
2019-07-29 | Changes default coarse 2d zoom level from 1.5 to sqrt(2). | nobuyuki_nyuu | |
2019-07-29 | Make the expand icon in the bottom panel always be the same | Michael Alexsander Silva Dias | |
2019-07-29 | Merge pull request #30895 from clayjohn/gles2-shader-funcs | Rémi Verschelde | |
Added round function to gles2 | |||
2019-07-29 | i18n: Sync translation template with current source | Rémi Verschelde | |
2019-07-29 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-07-29 | added round function to gles2 | clayjohn | |
2019-07-29 | Merge pull request #30918 from Chaosus/fix_crash | Rémi Verschelde | |
Fix filter crash in EditorFileDialog for MeshLib/TileSet conversion | |||
2019-07-29 | Fix filter crash in EditorFileDialog for MeshLib/TileSet conversion | Chaosus | |
2019-07-29 | Merge pull request #30877 from JosephCatrambone/master | Rémi Verschelde | |
Bugfix GLTF import: Do not reindex when blend shapes are present. | |||
2019-07-29 | Merge pull request #30879 from Calinou/simplify-font-editor-settings | Rémi Verschelde | |
Simplify editor settings related to font hinting and antialiasing | |||
2019-07-28 | Make it so that 2D viewport does not pan while editing tilemaps | Bojidar Marinov | |
Fixes #30875 | |||
2019-07-28 | Update "Sorting Order" dropdown in Editor Settings | homer666 | |
2019-07-28 | Simplify editor settings related to font hinting and antialiasing | Hugo Locurcio | |
A single setting is now used to control the font hinting/antialiasing settings of both main and code fonts. This means there are 2 settings in total (instead of 4). Font settings were also reordered for clarity. | |||
2019-07-27 | Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ ↵ | Joseph Catrambone | |
happen when blend shapes are present. | |||
2019-07-27 | Add Undo Close Tab option in tabs context menu | Kanabenki | |
2019-07-26 | Merge pull request #30763 from Calinou/editor-add-version-info | Rémi Verschelde | |
Display version information in the editor at all times | |||
2019-07-26 | Merge pull request #30839 from Calinou/simplify-dim-editor-settings | Rémi Verschelde | |
Simplify editor settings related to window dimming | |||
2019-07-26 | Merge pull request #30846 from YeldhamDev/filediag_tooltip_changes | Rémi Verschelde | |
Small adjustments to tooltips in '(Editor)FileDialog' |