Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-14 | Merge pull request #52266 from AndreaCatania/coll | Rémi Verschelde | |
2021-09-14 | Merge pull request #52662 from Chaosus/fix_bookmarks | Rémi Verschelde | |
Fix editor crash on pressing `Go to Previous Bookmark` menu button | |||
2021-09-14 | Merge pull request #52644 from jmb462/error-message-on-invalid-autoload-name | Rémi Verschelde | |
Display an error message in autoload settings when autoload name is invalid | |||
2021-09-14 | Merge pull request #52260 from ThreeRhinosInAnElephantCostume/fixfindonfocus | Rémi Verschelde | |
Fix Find Next shortcut not working when search bar is focused | |||
2021-09-14 | Fix editor crash on pressing `Go to Previous Bookmark` menu button | Yuri Roubinsky | |
2021-09-14 | Merge pull request #52213 from Ev1lbl0w/fix_output_message_split | Rémi Verschelde | |
Fix messages with embedded newlines not being properly presented | |||
2021-09-14 | Merge pull request #52259 from ↵ | Rémi Verschelde | |
jmb462/fix-ctrl-V-wrong-behavior-in-inspector-textedit Fix Ctrl+V wrong behavior in inspector textedit (Fix #52208) | |||
2021-09-14 | Display an error message in settings when autoload name is invalid | jmb462 | |
2021-09-14 | Merge pull request #52658 from groud/some_tilemap_fixes | Gilles Roudière | |
Fix transform of TileMap nodes and tilemap selection | |||
2021-09-14 | Fix transform of TileMap nodes and tilemap selection | Gilles Roudière | |
2021-09-13 | Revert some URLs from the "Replace HTTP URLs with HTTPS" PR | Aaron Franke | |
2021-09-13 | Merge pull request #52632 from vnen/autoload-global-script-class-conflict | Rémi Verschelde | |
Disallow class names to be the same as global names | |||
2021-09-13 | Merge pull request #52554 from Calinou/2d-editor-enable-pixel-snap | Rémi Verschelde | |
Enable Pixel Snap by default in the 2D editor | |||
2021-09-13 | Disallow class names to be the same as global names | George Marques | |
Also forbid autoloads to have the same name as global script class. | |||
2021-09-13 | Merge pull request #51805 from skysphr/scrollbar-icons-pressed | Hugo Locurcio | |
Added increment_pressed and decrement_pressed icons to scrollbars | |||
2021-09-13 | Merge pull request #51981 from kleonc/multi-node-edit-node_path-fix | Rémi Verschelde | |
MultiNodeEdit Fix setting NodePath | |||
2021-09-13 | Merge pull request #52298 from DeleteSystem32/meshlib-transform | Rémi Verschelde | |
implement individual mesh transform for meshlibrary items | |||
2021-09-11 | Merge pull request #52504 from V-Sekai/gltf_8_uv | Juan Linietsky | |
8 uvs for glTF2, URI decode and Vertex Custom api | |||
2021-09-10 | Enable Pixel Snap by default in the 2D editor | Hugo Locurcio | |
Since this avoids accidentally placing 2D nodes at subpixel positions, this results in more crisp visuals by default, even when pixel snapping is disabled in the project settings. | |||
2021-09-10 | Merge pull request #52406 from ellenhp/libvorbis | Juan Linietsky | |
Replace stb_vorbis with libvorbis | |||
2021-09-10 | 8 uvs for glTF2, URI decode and Vertex Custom api. | Lyuma | |
Add glTF2 uri decode for paths. Add vertex custom apis. Add scene importer api. Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh Co-authored-by: darth negative hunter <thenegativehunter2@users.noreply.github.com> | |||
2021-09-10 | Merge pull request #52503 from KoBeWi/DROPNODESTOFOLDERRRR | Max Hilbrunner | |
Save branch as scene by dropping to filesystem | |||
2021-09-09 | Replace stb_vorbis with libogg+libvorbis | Ellen Poe | |
2021-09-09 | Merge pull request #51158 from YeldhamDev/potgen_enhancements | Juan Linietsky | |
Make some enhancements to the POT generation | |||
2021-09-09 | Merge pull request #44844 from KoBeWi/hey_listen!_but_2d | Juan Linietsky | |
Add Listener2D | |||
2021-09-09 | implement individual mesh transform for meshlibrary items | Vincent | |
2021-09-09 | Save branch as scene by dropping to filesystem | kobewi | |
2021-09-08 | Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning | Juan Linietsky | |
Fixed regression of skinning with skeleton | |||
2021-09-08 | Merge pull request #52106 from Paulb23/text-edit-optimisation | Gilles Roudière | |
Optimise TextEdit get line height and width | |||
2021-09-08 | Merge pull request #52307 from Calinou/scene-tree-tooltip-display-node-name | Gilles Roudière | |
Display the node name in scene tree dock tooltips | |||
2021-09-08 | Merge pull request #52459 from groud/fix_terrain_editor_reset | Gilles Roudière | |
Fix TileSet terrain painting reset to no terrain | |||
2021-09-08 | Improve collision generation usability in the new 3D scene import workflow. | AndreaCatania | |
With this PR it's possible to add a collision during the Mesh import, directly in editor. To generate the shape is possible to chose between the following options: - Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library). - Simple Convex: Is generated a convex shape that enclose the entire mesh. - Trimesh: Generate a trimesh shape using the Mesh faces. - Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`. - Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`. - Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`. - Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`. It's also possible to chose the generated body, so you can create: - Rigid Body - Static Body - Area | |||
2021-09-07 | Fix undo/redo for properties set as PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED | PouleyKetchoupp | |
Full inspector update was triggered only on property changed, but not on undo/redo actions, which can cause inspector discrepancies when some properties are supposed to be shown or hidden. Now update all flag is passed into _edit_set() method which already has logic to handle this case properly (it still triggers update_tree() down the line). | |||
2021-09-07 | Merge pull request #47391 from Calinou/platform-feature-tags-lowercase | Juan Linietsky | |
Make platform feature tag names lowercase | |||
2021-09-07 | Merge pull request #52440 from kdiduk/issue-41297-fix-type-casting-to-uint32_t | Max Hilbrunner | |
Cosmetic: explicitly convert signed to unsigned value | |||
2021-09-07 | Merge pull request #52267 from williamd67/lookup-symbol-builtin-functions | Max Hilbrunner | |
Show help for built-in functions (@GlobalScope) | |||
2021-09-07 | Merge pull request #52277 from groud/implement_array_property_hint | Juan Linietsky | |
Implement properties arrays in the Inspector. | |||
2021-09-07 | Fixed regression of skinning with skeleton | Silc 'Tokage' Renew | |
2021-09-07 | Fix TileSet terrain painting reset to no terrain | Gilles Roudière | |
2021-09-07 | Implement properties arrays in the Inspector. | Gilles Roudière | |
2021-09-06 | Merge pull request #52286 from nekomatata/restore-kinematic-body | Camille Mohr-Daurat | |
Add AnimatableBody inherited from StaticBody for moving platforms | |||
2021-09-06 | Explicitly convert signed to unsigned value | Kirill Diduk | |
2021-09-05 | Apply set_read_only() to child classes of EditorProperty elements | Silc 'Tokage' Renew | |
2021-09-02 | Merge pull request #33123 from Calinou/remote-inspector-capitalize-properties | Hugo Locurcio | |
Capitalize properties in the remote inspector | |||
2021-09-02 | Make some enhancements to the POT generation | Michael Alexsander | |
2021-09-02 | Fix Find Next shortcut not working when search bar is focused | ThreeRhinosInAnElephantCostume | |
2021-09-02 | Tweak tooltip style | Hendrik Brucker | |
2021-09-01 | Merge pull request #51639 from Ev1lbl0w/gsoc21-dap | Fabio Alessandrelli | |
Implement more advanced features for DAP | |||
2021-09-01 | Display the node name in scene tree dock tooltips | Hugo Locurcio | |
This makes long node names previewable without having to rename them. | |||
2021-08-31 | Add AnimatableBody inherited from StaticBody for moving platforms | PouleyKetchoupp | |
Instead of having a physics node named Static that can be either Static or Kinematic, AnimatableBody is added again as a separate node: -Inherited from StaticBody to make its usage clearer -Still separated from CharacterBody to make its usage more focused Properly implemented constant velocity for kinematic bodies in godot physics servers (induced velocity without actually moving). Also updated description for the different physics nodes to make their usage clearer. |